This reddish-colored mastiff stands eye to eye with most dwarves. Within its powerful frame rumbles the distant sound of thunder.

Cayhound CR 5

XP 1,600
CG Medium outsider
Init +6; Senses darkvision 60 ft., scent; Perception +10


AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 51 (6d10+18)
Fort +5, Ref +7, Will +6
DR 5/cold iron


Speed 40 ft.
Melee bite +11 (1d10+7 plus 1d6 sonic and trip)
Special Attacks righteous bite, thunderous bark
Spell-Like Abilities (CL 7th; concentration +8)

Constantfreedom of movement
At willopen/close
3/daydimension door, knock


Str 21, Dex 15, Con 16, Int 8, Wis 12, Cha 13
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Dimensional Agility, Dimensional Assault, Improved Initiative
Skills Acrobatics +10 (+14 when jumping), Intimidate +6, Knowledge (planes) +6, Perception +10, Sense Motive +8, Stealth +10, Survival +8
Languages Celestial
SQ unbound


Righteous Bite (Su)

A cayhound’s bite is treated as magical for the purpose of overcoming damage reduction.

Thunderous Bark (Su)

Once every 1d6 rounds, a cayhound can bark with the concussive force of a thunderbolt. Every creature within a 15-foot cone-shaped burst must succeed at a DC 14 Fortitude saving throw or take 3d8 points of sonic damage and be knocked prone. A successful saving throw reduces this damage by half and negates being knocked prone. The save DC is Charisma-based.

Unbound (Su)

Cayhounds move as if under a continuous freedom of movement spell. They are immune to dimensional anchor, but are affected by dimensional lock normally.


Environment any (Elysium)
Organization solitary, pair, or pack (3–10)
Treasure none

Cayhounds, also called leap dogs, are good-aligned outsiders who exemplify strength and freedom. Cayhounds are filled with wild and turbulent forces barely contained within their canine shapes. They are intelligent and feel true lust for and joy in life, including righteous battle, good food, and strong drink. These fiery red hounds stand head to chest with most humans and weigh approximately 250 pounds. Wild as they are, the cayhounds are still more good-aligned than they are chaotic. Like their true master, they are great champions of freedom, and they channel his strength and courage (and a bit of luck) in opposing nefarious schemes wherever they find them. Some ally themselves with azatas, supporting good crusades against the Outer Planes. A pack of cayhounds might seek to disrupt a night hag and her steed’s theft of good souls traveling to their intended destinations in the great beyond. Single cayhounds may be summoned via lesser planar ally to come to the aid of the faithful.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.

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