Black Goat

Black Goat CR 10

XP 9,600
LE Large outsider (devil, evil, lawful)
Init +2 Senses darkvision 90 ft., low-light vision, all-around vision, see in darkness; Perception +19


AC 23, touch 15, flat-footed 21 (+4 deflection, +2 Dex, +8 natural, -1 size)
hp 111 (13d10+39)
Fort +7, Ref +10, Will +11
Immune fire, poison; Resist acid 10, cold 10


Speed 40 ft., fly 40 ft. (perfect)
Melee +16 flaming gore (1d10+4 slashing plus 1d10 fire/profane, 19-20/x2 plus trip)
Special Attacks hellfire breath weapon (30 ft. cone, 7d6 fire/profane, Ref DC 22 half, usable every 1d6 rounds)
Witch’s Hexes–available hexes include agony, cackle, nightmares, retribution (DC 21 where applicable)
Spell-Like Abilities (CL 13th concentration +21)

Constantmage armor, protection from good, status (upon it’s witches only)
At Willblack tentacles, detect thoughts (Will DC 16), disguise self, fog cloud, summon (2d6 imps or accuser devils, 100%), summon swarm
3x/daycloudkill (Fort DC 19), deeper darkness, greater teleport (self and 50 lbs. of objects only), mind fog (Will DC 19), summon (2d4 bearded devils, 75% chance)
1x/dayinsanity (Will DC 21), irresistible dance (Will DC 22), summon (1d4+1 erinyes Devils, 60% chance)


Str 18, Dex 15, Con 16, Int 19, Wis 17, Cha 21
Base Atk +13; CMB +18 (+20 trip); CMD 30
Feats Ability Focus (hellfire breath weapon) Augment Summoning, Combat Casting, Dodge, Improved Trip, Mobility
Skills Bluff +21, Diplomacy +21, Knowledge (arcana, religion, local) +20, Intimidate +21, Perform (dance) +21, Perception +19, Sense Motive +19
Languages Abyssal, Celestial, Common, Infernal, truespeech


Hellfire (Su)

Half the energy damage inflicted by the Black Goat’s breath weapon and flaming gore attack is fire, and the other half is profane damage, not subject to energy resistance or immunity.

Hexes (Su)

The Black Goat can use a variety of hexes, as a 13th-level witch.

Master Familiar (Su)

A Black Goat can simultaneously act as a patron for up to 13 individual Witches, all of whom must have evil alignments. Typically, the Black Goat establishes a central meeting place where all members of its coven commune with it for several hours to prepare their spells, or lives among its Witches as a king among his harem.

The Black Goat provides access to the following patron spell categories: Animals, Elements, Plague and Shadows.

The Black Goat maintains a constant status effect on all Witches it serves as a patron to, and can communicate telepathically with these Witches at any distance, so long as both the Black Goat and the witch are on the same plane.


Environment any (extraplanar)
Organization solitary or accompanied by a coven of humanoid witches (usually LE or NE human female witch, oracle or cleric levels from 5-7)
Treasure standard (in lair)

Black Goats are the hellish patrons of witches upon the mortal plane. While they hold a place in the infernal hierarchy, and their incursion into our universe serve to increase the power and influence of devil-kind as a whole, most Black Goats are egomaniacal predatory, enjoying the sheer, intoxicating power of establishing a witch-cult and ruling it as its dark god.

Black Goats are canny seducers, and patient and cautious when first establishing their witch-cults. Using their occult disguise and ability to read thoughts, a Black Goat might visit a community under a dozen disguises over a period of months. During this scouting period, the Black Goat seeks out malcontents, revolutionaries, slaves, the working poor and the oppressed and befriends the most charming and vivacious among them. Those with mystical potential are offered power as one of the Black Goat’s acolytes, and become the Goat’s witches. Initially, the Black Goat is a caring patron who teaches his Witches how to use their newfound power to improve not only their lives, but the entire community’s standard of living. Some Witches never even consider themselves such, and believe themselves the servant of some holy being – the Black Goat is very adept at appearing as something it’s not.

Gradually and inexorably, the Black Goat corrupts its witch-cult, leading its students into increasingly dark rites.

The Black Goat’s later rites are orgiastic and hedonistic, cruel spectacles of human sacrifice that neatly wrap up all the caprine devil’s fetishes and lust in false mysticism and hollow ritual. Only when all the souls in its coven are thoroughly damned does the Black Goat move on. Sometimes it leaves the witch-cult intact, and places it in the hands of the most capable acolyte, but often the Black Goat will tip the cult’s enemies to its location.

The Black Goat resembles a goat larger than an adult man, which always walks upon its hind legs. It’s thick, matted fur is coal and ebony. The monstrosity has too many horns, and far too many spider-like eyes, all of which burn with bloody fire. The Black Goat has a soft and alluring voice, and an intoxicatingly carnal, masculine scent.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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