This creature resembles a flawless, perfect example of an elf. When it moves, parts of its body dissolve into golden, crystalline dust, swirling without wind, condensing into winding, artistic coils of symbols and equations before reforming into flesh a moment later.
Axiomite CR 8
AC 21, touch 15, flat-footed 16 (+4 Dex, +1 dodge, +6 natural)
hp 85 (10d10+30); regeneration 5 (chaotic or magic)
Fort +6, Ref +11, Will +14
DR 10/chaotic; Immune disease, electricity, mind-affecting effects; Resist cold 10, fire 10; SR 19
Speed 30 ft., fly 30 ft. (good)
Melee +1 longsword +16/+11 (1d8+8/19-20)
Spell-Like Abilities (CL 9th; concentration +14)
3/day—dispel chaos, haste, hold monster (DC 20), lightning bolt (DC 18), empowered order’s wrath (DC 19), telekinesis (DC 20), true strike
1/day–summon inevitable (level 6, 1 zelekhut, see below), true seeing
Str 21, Dex 19, Con 16, Int 21, Wis 20, Cha 20
Base Atk +10; CMB +15; CMD 30
Feats Dodge, Empower Spell-Like Ability (order’s wrath), Improved Initiative, Iron Will, Mobility
Skills Craft (any one) +18, Diplomacy +18, Fly +8, Knowledge (any three) +15, Knowledge (planes) +18, Perception +18, Sense Motive +18, Spellcraft +18, Stealth +17, Survival +18
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ crystalline dust form
An axiomite can shift between its solid body and one made of golden, crystalline dust as a free action once per round. In dust form, the axiomite looks like a shifting mass of glowing mathematical symbols and equations. In this form it can fly and gains the incorporeal quality; it can use spelllike abilities but cannot make physical attacks. In its solid form, an axiomite cannot fly. Both shapes are the axiomite’s true form, and it does not revert to a different form if killed. A true seeing spell reveals both forms simultaneously.
Environment any (lawful plane)
Organization solitary, pair, or team (3–12)
Treasure standard (+1 longsword, other treasure)
Stewards of ancient, colossal cities on lawful planes, axiomites represent the fundamental search for order. According to their own history, the first axiomites sprang from the raw mathematical underpinnings of the cosmos long before the first gods began to stir—they are personifications of a primordial reality made flesh in an attempt to understand itself. New axiomites are formed from souls much like celestials or fiends, with spirits drawn across the planes to one of the axiomites’ humming crystal monoliths, emerging later as purified creatures of law and theory.
A particular axiomite may look like any humanoid-shaped creature, though the particular form does not affect its abilities in any way. Beneath this form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations, making them literally creatures of pure mathematical law.
Axiomite society is broken into three divisions, each with its own duty and purpose. One devotes itself to the construction and maintenance of inevitables, another to the expansion and construction of their capital city, and the third to continuing the exploration and calculation of the laws and constants that underlie all of reality. Their leader is a gestalt mind formed by the greatest individuals of their race, forming when needed and then dispersing into its component axiomites to put the god-mind’s plans into action.
Axiomites possess a wide variety of outward forms, oddly unlike the uniformity displayed by their fellow natives, the hive-dwelling formians. A random cross-section of axiomite society contains those who resemble flawless, perfect humanoids of all descriptions—typically humans, elves, tieflings, dwarves, halflings, giants, and gnomes— but these outward shapes belie their true forms, which can be seen briefly whenever the axiomites move or perform any complex actions. During such moments, their bodies partly dissolve into glowing clouds of golden, crystalline dust. The clouds move and contort on their own accord, temporarily congealing into twisting lines of mathematic symbols and complex tangles of equations. Each axiomite is actually an immortal personification of living, intelligent mathematics approximating a humanoid shape.
Regardless of their outward appearance, axiomites are all of the same general mold, save for a number of unique variants elevated from their common base as members of their ruling hive-mind council, to specialize in such pursuits as merging with and controlling their construct armies of inevitables, and other, more difficult tasks.
Axiomites claim to have emerged from the raw mathematical underpinnings of the laws of the cosmos; in effect, they are the cosmos made manifest in order to understand itself. As such, the axiomites predate formians. Although their history would indicate that they originated independently of the existence of mortal souls, much like the proteans, demons, and others who were among the first outsider races, such is not the case. Unlike the forged and constructed inevitables, and also in contrast to the hive-mind formians (who form both from adopted mortal souls and, like terrestrial insects, from their queens’ eggs), new axiomites form from the souls of mortals. This might not have always been the case, and the axiomites speculate that as the cosmos further develops and evolves, they themselves will continue to reflect any emergent laws and paradigms, such as the rise of mortals and their impact. In other words, the first axiomites may not have come from mortal souls, but new ones do.
The transition from mortal soul to axiomite is as mysterious and opaque in many ways as the byzantine mathematics their race obsesses over. Souls unclaimed as well as those not bound by treaty and territorial agreement with the numerous formian clans, migrate naturally toward one of the great axiomite constructions. Rising into the sky, each of the axiomites’ metallic and crystalline monoliths thrums with the whir of internal clockwork mechanisms and reverberations of almost musical tones, like those of great tuning forks. Each structure revolves around a single class of laws and its underlying equations, and each attracts mortal souls who, upon touching and merging with it, reemerge days later as coalescent crystalline motes, wearing their original mortal guise as the pattern for their axiomite incarnation.
Unlike the formians, who largely occupy themselves with the endless perfection of their hives, the axiomites are focused as much inward as they are outward. Their society is broken into three parts, one of which devotes itself to the construction, maintenance, and command of the plane’s construct armies of inevitables; another to expansion and construction; and the last to exploring, calculating, and understanding the ultimate laws underlying all of reality.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.