Asura, Tripurasura

This tiny monstrosity has the body of a well-muscled man, a crown of frilled horns, and eyes that glow like rubies.

Tripurasura CR 2

XP 600
LE Tiny outsider (asura, evil, extraplanar, lawful)
Init +2; Senses darkvision 60 ft., detect magic; Perception +10


AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +1 insight, +2 size)
hp 19 (3d10+3); fast healing 2
Fort +4, Ref +3, Will +5; +2 vs. enchantments
DR 5/cold iron or good; Immune curse effects, disease, poison; Resist acid 10, electricity 10


Speed 20 ft.
Melee sting +8* (1d4-1 plus poison)
Spell-Like Abilities (CL 6th; concentration +7)

Constantdetect magic
At willfeather fall
3/daylevitate, locate object, spider climb
1/weekcommune (6 questions, CL 12th)


Str 8, Dex 14, Con 12, Int 13, Wis 15, Cha 13
Base Atk +3; CMB +3; CMD 13*
Feats Dodge, Weapon Finesse
Skills Acrobatics +8 (+4 when jumping), Appraise +4, Bluff +7, Escape Artist +8, Knowledge (arcana) +4, Knowledge (planes) +7, Perception +10, Perform (dance) +5, Spellcraft +4, Stealth +14; Racial Modifiers -4 Acrobatics when jumping, +6 Escape Artist, +4 Perception
Languages Common, Infernal
SQ change shape (any Small humanoid; alter self), elusive


Change Shape (Su)

The tripurasura has only one alternative form—when it uses change shape, it always appears as the same Small humanoid. Most take the form of gnomes or human children.

Elusive (Su)

The tripurasura and items it carries are considered to be under the effects of a nondetection spell. A caster must succeed at a DC 14 caster level check to overcome this effect.

Poison (Ex)

Tongue—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Wis damage; cure 1 save.

Editor’s Note

The attack bonus should be sting +7
The CMD should be 14
Atk: 3(BAB)+2(Dex)+2(Size)
CMD: 10+3(BAB)-1(Str)+2(Dex)-2(Size)+1(insight)+1(dodge)


Environment any (Hell)
Organization solitary, pair, or gang (3-10)
Treasure standard

Tripurasuras, or sly ones, are among the weakest asuras, manifestations not of divine mistakes but instead creations of the most powerful of asuras exhibiting their loathing of the gods by creating blasphemous mockeries of their creations. A newly created tripurasura most commonly exists for one of two reasons: to give an asurendra sage the raw materials it needs to create more powerful asuras, or to seek out mortals—especially mortal spellcasters—to recruit into the asura cause.

Using its power to assume a pleasing or innocuous form, a tripurasura wanders the world, seeking pious mortals to corrupt. When it encounters a promising spellcaster (typically one who has some sort oflink to a church or religion, but not necessarily a divine spellcaster), the tripurasura presents itself as an apprentice, pilgrim, or other type of curious student eager to learn from the spellcaster. The tripurasura keeps its true nature and its powers hidden, and seeks opportunities to steer its “master” away from decisions it might have made in good conscience to acts that promote the collapse of religious belief, faith, and society. When, as it inevitably does, the wayward spellcaster runs afoul of justice or is confronted by those seeking revenge, the tripurasura fades away to watch the final stage of the spellcaster’s fall from grace, then seeks a new victim in another city or region.

Some spellcasters, on the other hand, actually seek out these tiny fiends to employ as familiars. A tripurasura greatly values these opportunities, since it need not abandon its master once its work is done and can continue to spread its agenda for as long as its master survives. A spellcaster must be lawful evil, at least 7th level, and have the Improved Familiar feat to gain a tripurasura as a familiar.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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