Arctic Harpspider

Arctic Harpspider CR 4

XP 1,200
N Large outsider (cold, native)
Init +2; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +5 natural, –1 size)
hp 42 (5d10+15)
Fort +4, Ref +6, Will +4
Immune cold, poison
Weaknesses vulnerable to fire

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +8 (1d8+6 plus 1d6 cold and poison)
Space 10 ft.; Reach 5 ft.
Special Attacks hypnotic harmonics, poison

STATISTICS

Str 18, Dex 15, Con 16, Int 5, Wis 10, Cha 15
Base Atk +5; CMB +10; CMD 23 (35 vs. trip)
Feats Dodge, Mobility, Spring Attack
Skills Climb +16, Perception +7, Perform (string) +10, Stealth +6
Languages Aklo (cannot speak)

SPECIAL ABILITIES

Hypnotic Harmonics (Su)

When a harpspider strums the thin crystalized strands of its ice web, the tinkling melodious resonance becomes a mesmerizing lure.

Initiating hypnotic harmonics is a standard action for a harpspider and maintaining it each round requires a move action that does not provoke attacks of opportunity. The harpspider must remain within reach of its web to maintain this ability. When a harpspider plays, all creatures except harpspiders within a 300-foot spread must succeed on a DC 14 Will save or become captivated. Creatures that successfully save are not subject to the effects of hypnotic harmonics from the same harpspider for 24 hours. Captivated victims move toward the web using the most direct means available. If the path leads them into a dangerous area, such as through fire or off a cliff, those creatures receive a second saving throw to end the effect before moving into peril.

Mesmerized creatures can take no actions other than to defend themselves. A captivated victim within 10 feet of a harpspider’s resonating web becomes dazed. This effect continues for as long as the harpspider plays and for 1 round afterward. An arctic harpspider’s webs are easy to damage and destroy (hardness 0, hp 3) but doing so while the webs are under the effect of hypnotic harmonics produces a sonic backlash, the equivalent of a sound burst (DC 14) centered on the damaged web. An arctic harpspider is affected normally by this sonic backlash.

Hypnotic harmonics is a sonic mind-affecting charm effect that relies on audible components. The save DC is Charisma-based.

Poison (Ex)

Bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Dex plus 1d6 nonlethal damage and fatigued; cure 1 save. Similar to frostbite, the fatigued condition caused by this hypothermic poison ends when the nonlethal damage dealt by the poison is cured.

ABOUT

Seemingly composed of opaque crystals of ice, this giant arachnid lurks by an icy spiderweb, softly brushing its bristled legs against the frozen strands of webbing. Below eight opalescent eyes, its large mandibles glisten with a viscid, cyanic ichor.

The arctic harpspider is an otherworldly creature composed of crystallized mineral-rich fluid. This bizarre other-dimensional arachnid possesses a shrewd cunning and is an instinctive skirmish predator. If its quarry resists its mesmerizing harmony, the spider favors darting in to strike then swiftly ducking back out of reach. It often waits until its poison disables a victim before closing in for the kill. It gains nourishment from the vital bodily fluids of its victims but can enter a state of frozen hibernation if prey is scarce.

An arctic harpspider weighs 450 pounds and its legs extend 8 feet from its 7-foot-long body.

Section 15: Copyright Notice

Eastern Journey Adventures © 2022, Legendary Games; Author Jim Groves, Matt Goodall, and Jason Nelson.

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