Archon, Spyglass

The movements of this black-skinned humanoid are unnaturally quiet, clearly belonging to one used to slinking unseen and unheard through dark places. Ebon wings and a matching mask complete this figure’s stealthy appearance.

Spyglass Archon CR 3

XP 800
LG Medium outsider (archon, extraplanar, good, lawful)
Init +2; Senses darkvision 60 ft., detect evil, hone senses, low-light vision; Perception +7; Aura aura of menace (DC 13), magic circle against evil

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
hp 26 (4d10+4)
Fort +2, Ref +6, Will +4; +4 vs. poison
DR 5/evil; Immune electricity, petrification; SR 14

OFFENSE

Speed 40 ft., fly 40 ft. (good)
Melee mwk longsword +5 (1d8+2/19–20), mwk short sword +5 (1d6+1/19–20)
Ranged shortbow +6 (1d6/×3)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +3)

Constantdetect evil, magic circle against evil
At willaid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
3/daydarkness, entropic shield, undetectable alignment

STATISTICS

Str 14, Dex 15, Con 12, Int 13, Wis 10, Cha 9
Base Atk +4; CMB +6; CMD 18
Feats Skill Focus (Stealth), Two-Weapon Fighting
Skills Acrobatics +9, Bluff +6, Fly +13, Knowledge (planes) +8, Perception +7, Sense Motive +7, Stealth +12
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Hone Senses (Su)

Three times per day, a spyglass archon can concentrate its attention as a swift action. For a number of rounds equal to its Hit Dice (4 for most spyglass archons), the range of the spyglass archon’s darkvision is doubled, it gains a +6 bonus on Perception checks, and it gains blindsense out to a range of 15 feet.

ECOLOGY

Environment any (Heaven)
Organization solitary or pair
Treasure standard (mwk longsword, mwk short sword, shortbow, leather armor, other treasure)

Spyglass archons act as spies in the interests of Heaven.

Though as lawful as any of their kin, spyglass archons use guile and stealth to uncover evil’s plans and bring reports back to Heaven. Unlike hound archons, who act more as military scouts and sentinels, spyglass archons infiltrate enemy strongholds and observe agents of evil from scarcely an arm’s-breadth away.

Spyglass archons believe in law as strongly as they do in good, and are careful to act lawfully in their search for information. In places where law forbids a spyglass archon from entering a building and eavesdropping, it may hide in the shadows of public areas or conceal itself near windows to watch for evidence of evildoing. Once an archon has sufficient information to report, it returns to Heaven, where it shares its findings with its superiors.

Since their tasks require discretion, spyglass archons train in multiple discreet fighting styles, and are as capable as any rogue of laying a foe low before she even notices the archon’s presence. Specialized spell-like abilities aid the sleuths in this endeavor, and they are not above shrouding an enemy in magical darkness before descending upon her.

Souls that become spyglass archons are solitary by nature, so they have few qualms about the isolation entailed by work. Most of their missions require intense concentration and skill, and are most easily undertaken by a single individual, but 2 spyglass archons might work together on extremely difficult, multipart missions.

Spyglass archons are just over 5 feet tall and weigh almost 120 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Chronicle of the Righteous. © 2013 Paizo Publishing, LLC; Author: Amber Scott.

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