Archon, Shield

This armored giant is sheathed in metal from head to toe. One arm ends in a spear-like blade, the other in a massive shield.

Archon, Shield CR 10

XP 9,600
LG Large outsider (archon, extraplanar, good, lawful)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +15; Aura aura of menace (DC 18), magic circle against evil

DEFENSE

AC 29, touch 10, flat-footed 28 (+9 armor, +1 Dex, +4 natural, +6 shield, –1 size) (+2 deflection vs. evil)
hp 112 (9d10+63)
Fort +13, Ref +7, Will +8; +4 vs. poison
DR 10/evil; Immune electricity, petrification; SR 21

OFFENSE

Speed 40 ft., fly 90 ft. (good); 30 ft., fly 60 ft. in armor
Melee +3 shortspear +16/+11 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks transpose ally
Spell-Like Abilities (CL 9th; concentration +11)

Constantmagic circle against evil
At willaid, greater teleport (self plus 50 lbs. of objects only), message
1/daydisrupting weapon, divine power, shield other

STATISTICS

Str 20, Dex 13, Con 25, Int 14, Wis 16, Cha 15
Base Atk +9; CMB +15; CMD 26 (30 vs. bull rush and trip)
Feats Combat Reflexes, Improved Initiative, Iron Will, Shield Focus, Stand Still, Weapon Specialization (shortspear)B
Skills Diplomacy +14, Fly +0, Intimidate +14, Knowledge (religion) +14, Perception +15, Sense Motive +15, Stealth -6, Survival +15
Languages Celestial, Draconic, Infernal; truespeech
SQ spear and shield, stability

SPECIAL ABILITIES

Spear and Shield (Su)

At will as a free action, a shield archon can transform his hands into a +1 tower shield and a +3 shortspear, or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield archon never takes the typical –2 penalty on attack rolls while wielding a tower shield. A shield archon’s weapons cannot be disarmed, but they can be sundered. If a shield archon loses his spear or shield, he can manifest a new one as a full-round action. When a shield archon is slain, these two items fade away—they cannot be looted or wielded by any other creature.

Stability (Ex)

Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.

Transpose Ally (Su)

Once per day as a standard action, a shield archon can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the archon’s previous position, in effect switching places with the ally. The archon must have line of effect to the target.

ECOLOGY

Environment any (Heaven)
Organization solitary, pair, or squad (3–5)
Treasure standard (full plate, other treasure)

Shield archons are the mighty rocks of celestial armies, withstanding waves of demons and devils without complaint. Though more than capable of tearing apart lesser demons and devils, their true strength lies in their ability to shrug off deadly attacks from superior opponents, giving their offense-oriented allies time to flank and overwhelm their mutual foes. Shield archons are 9 feet tall and weigh 800 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob
McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material
by Jonathan Tweet, Monte Cook, and Skip Williams.
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