Angel, Movanic Deva

This angel is all sharp lines and angles, muscular but lean, with large wings and a mighty flaming greatsword.

Movanic Deva CR 10

XP 9,600
NG Medium outsider (angel, extraplanar, good)
Init +7; Senses darkvision 60 ft., detect evil, low-light vision; Perception +26
Aura protective aura

DEFENSE

AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural) (+4 deflection vs. evil)
hp 126 (12d10+60)
Fort +12, Ref +11, Will +9; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities nature’s pacifism, protected life force; DR 10/evil; Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21

OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee +1 flaming greatsword +17/+12/+7 (2d6+7/19-20 plus 1d6 fire)
Spell-Like Abilities (CL 8th; concentration +12)

Constantdetect evil
At willaid, discern lies (DC 18), dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (DC 19), remove curse, remove disease, remove fear
7/daycure serious wounds
1/dayantimagic field, awaken, holy aura (DC 22)

STATISTICS

Str 19, Dex 17, Con 18, Int 17, Wis 17, Cha 19
Base Atk +12; CMB +16; CMD 29
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Skills Diplomacy +19, Fly +22, Intimidate +19, Knowledge (planes) +18, Knowledge (religion) +18, Perception +26, Sense Motive +22, Stealth +18, Survival +18; Racial Modifiers +4 Perception
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Nature’s Pacifism (Ex)

Animals and plant creatures do not willingly attack a movanic deva, though they can be forced to do so by magic. If the deva attacks a plant or animal, its protection against that creature ends.

Protected Life Force (Ex)

Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

ECOLOGY

Environment any good-aligned plane
Organization solitary, pair, or squad (3–6)
Treasure double (+1 flaming greatsword, other treasure)

Movanic devas serve as infantry in the celestial armies, though they spend most of their time patrolling the Positive, Negative, and Material Planes. On the Positive Plane, they watch over wandering good souls, which sometimes puts them into conf lict with the jyoti. On the Negative Plane, they battle undead, the sceaduinar, and the other strange things that hunt in the hungry void. Their rare visits to the Material Plane are usually to help powerful mortals when a great menace threatens to plunge an entire realm into evil.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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