Dark Angel CR 23
This tall but emaciated looking humanoid creature has barely-glittering ruby eyes, gray skin, and a single pair of ragged, black wings.
NE Large outsider (dark angel, extraplanar, evil)
Init +9; Senses darkvision 60 ft., low-light vision, detect good, detect snares and pits, true seeing; Perception +33
Aura dark angelic aura (20 ft., +4)
AC 44, touch 11, flat-footed 42 (+14 armor, +1 Dex, +1 dodge, +19 natural, –1 size; +4 deflection vs. good)
hp 363 (22d10+242); regeneration 15 (good artifacts, effects, and spells)
Fort +25, Ref +14, Will +23; +4 vs. poison, +4 resistance vs. good; DR 15/epic and good; Immune acid, fire, petrification; Resist cold 10, electricity 10; SR 34
Speed 50 ft., fly 150 ft. (good) (35 ft., fly 100 ft. [good] in armor)
Melee +5 dancing heavy flail +35/+30/+25/+20 (2d8+18, Crit 19-20/x2) or slam +30 (2d8+13)
Ranged +4 repeating heavy crossbow +31/+26/+21/+16 (2d8+5 plus slaying bolt, Crit 19-20/x2, Range 80 ft.)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 20th; concentration +27)
Constant—detect good, detect snares and pits, glibness, true seeing
At Will—aid, animate objects, bestow curse, cause fear (DC 18), commune, contagion (DC 20), continual flame, death knell (DC 19), dimensional anchor, greater dispel magic, imprisonment (DC 26), invisibility (self only), resist energy, summon monster VII, speak with dead (DC 20), unholy blight (DC 21), waves of fatigue
3/day—blade barrier (DC 23), destruction (DC 24), earthquake (DC 25), harm (DC 23), mass charm monster (DC 25), permanency, waves of exhaustion
1/day—greater restoration, power word blind, power word kill, power word stun, prismatic spray (DC 24), wish
Cleric Spells Prepared (CL 20th; concentration +28)
9th—energy drain (DC 27), etherealness, mass harm, miracle
8th—fire storm (DC 26), mass inflict critical wounds (2), unholy aura (2) (DC 26)
7th—blasphemy (DC 25), destruction (DC 25), dictum (DC 25), ethereal jaunt, regenerate
6th—banishment (DC 24), forbiddance, harm (DC 24), mass inflict moderate wounds, word of recall
5th—break enchantment, dispel good (DC 23), plane shift (DC 23), righteous might, slay living (DC 23), symbol of sleep (DC 23)
4th—death ward, dismissal (DC 22), inflict critical wounds (3), poison (2) (DC 22)
3rd—deeper darkness, inflict serious wounds, invisibility purge, magic circle against good, prayer, protection from energy, wind wall
2nd—align weapon, bear’s endurance, bull’s strength, desecrate, eagle’s splendor, inflict moderate wounds (2)
1st—bane, divine favor, entropic shield, inflict light wounds (3), shield of faith
0th—detect magic, purify food and drink, stabilize, virtue
Morale Dark angels retreat at 30 hp or less, returning to the fight after healing up to half hit points (repeating the process until either she or her targets are destroyed).
Str 28, Dex 20, Con 30, Int 23, Wis 27, Cha 25
Base Atk +22; CMB +32; CMD 48
Feats Cleave, Deadly Aim, Dodge, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, Power Attack, Toughness
Skills Craft (any one) +31, Diplomacy +32, Fly +32, Knowledge (history) +31, Knowledge (nature) +31, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +21, Survival +31
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (alter self)
Dark Angel Subtype
Dark angels cast divine spells as 20th level clerics.
They do not gain access to domains or other cleric abilities.
Dark Angelic Aura (Su)
Dark angels have an aura of evil that resists attacks and effects created by good-aligned creatures; this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the dark angel. Otherwise, it functions as a magic circle against good and a lesser globe of invulnerability, both with a radius of 20 feet (CL equals dark angel’s HD).
Dark Weapons (Su)
Slaying Bolt (Su)
A dark angel’s ranged weapons need no ammunition and are automatically treated as slaying arrows keyed to a creature type chosen by the dark angel when they are fired.
Dark angels are dread champions of evil and only the most potent celestials approach their power. Even more fearsome than their +5 dancing heavy flails are the +4 repeating heavy crossbows they wield, firing any sort of slaying bolt when cocked. These fell creatures never speak entirely honestly and always attempt to manipulate their way to gain, hiding their true meaning. Dark angels are immeasurably dishonorable in all their dealings and often prove the most untrustworthy and duplicitous of all the fiendish types.
All dark angels are favored with extremely good looks, although their actual appearances vary widely (however, on closer inspection, these good looks are flawed.) Dark angels are also prone to swift anger, usually well hidden, which changes their physical appearance into warped, disturbing reflections of the beauty they once possessed.
Dark angels possess deep and commanding voices, generally standing over 9 feet tall. However, they are unnaturally thin for creatures of their height and only weigh about 200 pounds.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson