Angel, Chalkydri (3pp)

This angelic-looking creature resembles a muscular humanoid with coppery skin and coppery eyes. It has four large feathery wings of white and carries a longsword swathed in fire.


XP 36,400
NG Medium outsider (angel, extraplanar, good)
Init +7; Senses darkvision 60 ft., detect evil, see invisibility; Perception +23; Aura protective aura


AC 30, touch 17, flat-footed 27 (+3 Dex, +13 natural, +4 sacred; +4 deflection vs. evil)
hp 126 (12d10+60)
Fort +13, Ref +11, Will +10 ; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification, death effects; Resist electricity 10, fire 10; SR 25


Speed 40 ft., fly 90 ft. (good)
Melee +2 flaming longsword +21/+16/+11 (1d8+8 plus 1d6 fire)
Ranged +2 flaming javelin +17 (1d6+8 plus 1d6 fire)
Spell-Like Abilities (CL 12th)

Constantdetect evil, see invisibility

At willaid, bless, consecrate, continual flame, discern lies (DC 18), dispel evil (DC 19), dispel magic, fog cloud, holy smite (DC 18), invisibility (self only), plane shift (DC 21), remove curse (DC 18), remove disease (DC 17), remove fear (DC 15)

3/dayholy word (DC 21), polymorph (self only), atonement, cure serious wounds, flame strike (DC 19), greater restoration 1/day—heal, raise dead, summon (level 8, 1d4 movanic devas 35%)


Str 23, Dex 16, Con 20, Int 18, Wis 18, Cha 19
Base Atk +12; CMB +18; CMD 35
Feats Blind-Fight, Cleave, Improved Initiative, Power Attack, Weapon Focus (longsword), Iron Will
Skills Diplomacy +19, Fly +22, Heal +19, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +16, Perception +23, Sense Motive +23, Stealth +18, Survival +19; Racial Modifiers +4 Perception, Sense Motive
Languages Celestial, Common, Draconic, Infernal; truespeech
Gear +2 flaming longsword, 2 +2 flaming javelins


Environment any good-aligned plane
Organization solitary
Treasure double standard

Chalkydris spend most of their time on the Ethereal or Astral Plane or on one of the many Elemental Planes, usually acting on behalf of some deity of good. Chalkydris are militaristic and often lead small retinues of other celestials against the infernal armies. When not serving in such roles, they are found acting as protectors or escorts to visitors on the good-aligned planes. Sometimes, a chalkydri is sent to the Material Plane by its deity to watch over a favored worshipper. When traveling the Material Plane, the chalkydri often takes a form more acceptable to humanoids.

Chalkydris appear as powerful, agile humans 6 to 7 feet tall with coppery skin, red or blonde hair, and copper-colored eyes. Two sets of large feathery wings (four wings total) protrude from their back at shoulder level. Their wings are glossy white with copper tips. Chalkydris wear tunics or robes of varying colors, usually crimson, copper, green, silver, or gold.

Chalkydris enjoy combat and one is never without its +2 flaming longsword and at least two +2 flaming javelins. A chalkydri opens combat by hurling one of its javelins at a foe before moving into melee to battle with its longsword. While in combat, it utilizes its spell-like abilities to their fullest extent. If a chalkydri is overwhelmed in battle, it summons celestials to its aid or uses its plane shift ability to escape. If slain, the chalkydri’s weapons explode in a blinding flash of fire.

Section 15: Copyright Notice

Chalkydri from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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