Angel, Balisse

This celestial being is obscured by darkness, but its wings glow brilliantly, silhouetting a stern individual with shining eyes.

Balisse CR 8

XP 4,800
NG Medium outsider (angel, extraplanar, good)
Init +6; Senses darkvision 60 ft., detect evil; Perception +16; Aura protective aura


AC 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural; +4 deflection vs. evil)
hp 95 (10d10+40)
Fort +11, Ref +7, Will +10; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 19


Speed 40 ft., fly 60 ft. (good)
Melee +1 flaming heavy mace +14/+9 (1d8+4 plus 1d6 fire)
Special Attacks brand of the impenitent
Spell-Like Abilities (CL 10th; concentration +14)

Constantdetect evil
At willaid, dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (self only), remove curse, remove disease, remove fear
3/daycure serious wounds, hold person (DC 16)
1/dayatonement, mark of justice


Str 17, Dex 15, Con 18, Int 13, Wis 16, Cha 18
Base Atk +10; CMB +13; CMD 26
Feats Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack
Skills Acrobatics +15, Diplomacy +17, Fly +19, Knowledge (planes) +14, Knowledge (religion) +14, Perception +16, Sense Motive +16
Languages Celestial, Draconic, Infernal; truespeech


Brand of the Impenitent (Su)

Three times per day, a balisse can brand a target within 30 feet (Will DC 19 negates) with a painless, glowing icon on its chest—usually the holy symbol of the deity or empyreal lord the balisse serves. This brand lasts for a number of days equal to the balisse’s Hit Dice (10 days for most balisses). Anyone who attacks the branded target gains a +2 sacred bonus on weapon attack and damage rolls and a +2 sacred bonus on caster level checks to overcome the target’s spell resistance. The save DC is Charisma-based.


Environment any good-aligned planes
Organization solitary
Treasure double (+1 flaming heavy mace, other treasure)

Balisses, sometimes called confessor angels, appear to good individuals on the horns of moral dilemmas or who are struggling with crises of faith. Though balisses may appear stern and unyielding, they prefer to guide individuals to their own moral decisions rather than ordering them to conform to a specific ideal of good, knowing that the goodness found on one’s own is stronger than mere obedience. Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life.

Some balisses seek out mortals in need of their help, while others are given specific assignments by deities or empyreal lords. Balisses are used to dealing with stubbornness, and have an eternity’s worth of patience.

Though they brook no physical attacks, they can endure almost any other hostility for the sake of their mission.

The average balisse is 7 feet tall and weighs 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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