Andrenjinyi (3pp)

This gigantic, black-headed snake is over 60 ft. long and sheathed in brilliant scales, each splashed with vibrant patterns of every imaginable color. The air around the serpent is heavy, redolent of the quenched red desert after a torrential thunderstorm.

Andrenjinyi CR 14

XP 38,400
N Gargantuan outsider (aquatic, native)
Init +3; Senses darkvision 60 ft., low-light vision, scent, tremorsense 120 ft.; Perception +23


AC 29, touch 15, flat-footed 26 (+6 deflection, +3 Dex, +14 natural, -4 size)
hp 200 (16d10+112)
Fort +19, Ref +13, Will +9
Defensive Abilities radiance; DR 10/cold iron; Immune mind-affecting; Resist acid 20, cold 20, electricity 20, fire 20; SR 25


Speed 60 ft.; burrow 20 ft.; climb 20 ft., swim 60 ft.
Melee Bite +22 (4d6+15 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks constrict (4d6+15), rainbow arch, swallow whole (transmuting gullet [DC 23], AC 18, hp 20)
Spell-Like Abilities (CL 16th)

Constantfreedom of movement
At willcreate water, speak with animals, stone shape
3/daycontagion, control weather, reincarnate, remove disease
1/dayanimal growth, blight (DC 21), commune with nature, flesh to stone (DC 22), plant growth


Str 31, Dex 17, Con 25, Int 10, Wis 18, Cha 23
Base Atk +16; CMB +30 (+34 grapple); CMD 37 (cannot be tripped)
Feats Ability Focus (transmuting gullet), Blind-Fight, Combat Reflexes, Great Fortitude, Improved Vital Strike, Intimidating Prowess, Power Attack, Vital Strike
Skills Climb +37, Intimidate +35, Knowledge (nature) +19, Perception +23, Sense Motive +23, Swim +37
Languages Common, Sylvan
SQ amphibious


Radiance (Su)

The andrenjinyi’s spirit scales provide a deflection bonus to AC equal to its Charisma modifier.

Rainbow Arch (Su)

The andrenjinyi may instantaneously teleport between sources of fresh water within 1 mile as a full- round action. This does not provoke an attack of opportunity. When this power is activated, a rainbow manifests between the origin and destination, lasting for 1 minute.

Transmuting Gullet (Su)

Any creature swallowed by the andrenjinyi must make a successful Fortitude save (DC 23; Cha-based) or be affected by baleful polymorph. The andrenjinyi can regurgitate swallowed creatures as a free action.


Environment warm freshwater
Organization solitary
Treasure none

Andrenjinyi hunt as other animals do, but they transform devoured prey into unique species with their baleful polymorph ability, typically creating mixed gender pairs. The region surrounding an andrenjinyi’s sacred pool always shelters a unique menagerie of strange and beautiful animals.

Andrenjinyi are naturally aquatic, preferring to live deep in accumulations of fresh, life-giving water. The serpents usually react violently to intrusions to their sacred sites, attacking transgressors unless they approach with the correct rites, identified with a DC 20 Knowledge (nature) check.

Andrenjinyi sometimes elect to protect nearby communities, calling forth drought-breaking rains, curing afflictions, or destroying rivals. Revered andrenjinyi take offense when their petitioners break fertility and familial edicts, such as prohibitions on incest, rape, and matricide, but also obscure obligations including soothing crying infants and the ritual sacrifice of menstrual blood. Punishments are malevolently disproportionate, often inflicted on the whole community and including baking drought, flooding rains, petrification, pestilence, and animalistic violence.

Section 15: Copyright Notice

Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.

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