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Star Blight

This blob of inky blackness holds a tapestry of stars, many of which look like glowing red eyes. Only when it moves does it betray its nature as an autonomous being.

Star Blight CR 20

XP 307,200
CE Medium ooze (blight)
Init +17; Senses blindsight 120 ft.; Perception +33

DEFENSE

AC 36, touch 24, flat-footed 22 (+13 Dex, +1 dodge, +12 natural)
hp 372 (23d8+264)
Fort +21; Ref +21; Will +19
Defensive Abilities distance distortion, rejuvenation; Immune ability damage, ability drain, acid, cold, ooze traits

OFFENSE

Speed 30 ft., climb 30 ft., fly 90 ft. (perfect)
Melee 4 slams +32 (2d8+14/19-20 plus 3d6 cold and flash freeze)
Special Attacks exotic radiation burst
Spell-Like Abilities (CL 20th; concentration +32)

1/dayblight (DC 23), command plants (DC 22), dominate monster (DC 27), hallucinatory terrain (DC 22), mass suffocation (DC 27)

STATISTICS

Str 38, Dex 36, Con 33, Int 21, Wis 28, Cha 27
Base Atk +18; CMB +32; CMD 56 (can’t be tripped)
Feats Combat Reflexes, Critical Focus, Dodge, Exhausting Critical, Flyby Attack, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Mobility, Power Attack, Tiring Critical
Skills Bluff +32, Climb +38, Disguise +32, Fly +32, Intimidate +32, Knowledge (geography) +29, Perception +33, Stealth +37
Languages Aklo, Common; domain telepathy
SQ cursed domain, favored terrain (space), no breath, starflight

SPECIAL ABILITIES

Distance Distortion (Su)

Gravity and light distort around a star blight. It benefits from concealment (20% miss chance) against attacks from adjacent opponents and total concealment (50% miss chance) against all other foes. Additionally, the range increment for all physical ranged weapons is halved within 300 feet of the blight. True seeing counters the miss chance from concealment but has no effect on the reduction of range increment.

Within a star blight’s cursed domain, DCs skill checks for navigation and piloting are increased by 10.

Exotic Radiation Burst (Su)

Three times per day as a standard action (but no more often than once every 1d4 rounds), a star blight can release a burst of strange cosmic radiation that affects its entire cursed domain. Creatures adjacent to the blight take 2d4 points of drain from a random ability score (d8 roll: 1-Strength, 2-Dexterity, 3-Constitution, 4- Intelligence, 5-Wisdom, 6-Charisma, 7-roll a d6 twice and apply the drain to each ability, 8-all ability scores). Creatures within 30 feet take 1d4 points of drain from a random ability score, and all other creatures in the blight’s cursed domain take 1 point of drain from a random ability score. A successful DC 33 Fortitude save halves the drain.

Alternatively, a star blight can damage objects with this radiation, dealing 20d6 points of damage to all objects within 10 feet of it, and 10d6 points of damage to all objects further than 10 feet from it but within 60 feet. This damage bypasses hardness, but the object may attempt a DC 33 Reflex save to halve the damage. The save DCs are Constitution-based.

When a star blight is slain within its cursed domain, it releases this burst as a final retribution against its killers. This occurs regardless of the number of times the blight used this ability.

Flash Freeze (Su)

A creature struck by a star blight’s slam attack must attempt a DC 30 Fortitude save. On a failure, the creature loses any resistance to cold for 1 round and is stunned for 1d6 rounds. A creature that succeeds on the save retains its resistance to cold and is staggered for 1 round. Creatures immune to cold are immune to this ability. The save DC is Charisma-based.

Starflight (Su)

A star blight can survive in the void of outer space.

It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system takes 3d20 hours, while a trip beyond takes 3d20 days.

ABOUT

Environment any space
Organization solitary
Treasure standard

Star blights transformed from mountain blights-already adapted to thin atmospheres and exposure to cosmic radiation-when civilizations took to the stars. The blights followed the curious travelers to their new homes and attached themselves to popular spaceways. Along the way, they consumed ambient energies thrown off by a multitude of stars and even devoured decaying stars. While they require a portion of this energy to sustain themselves, they keep most of it in reserve, so they can breach ships or harm creatures. They find most humanoids easy prey when separated from their vessels and equipment and delight in toying with their exposed victims, against which they enjoy considerable advantages. The blights make space travel more difficult by bending light and gravity in strange ways, fooling sensors and physical observation alike.

Star blights measure 7 feet in diameter and weigh 300 pounds.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.