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Ooze, Magma (Brimstone)

This seething mass of bubbling molten rock churns and moves of its own hungry accord. This one’s fiery body is covered with black streaks.

Brimstone Ooze CR 8

XP 4,800
Fiendish magma ooze
NE Large ooze (fire)
Init –5; Senses blindsight 60 ft., darkvision 60 ft.; Perception –5

DEFENSE

AC 4, touch 4, flat-footed 4 (–5 Dex, –1 size)
hp 85 (9d8+45)
Fort +8, Ref –2, Will –2
Defensive Abilities split (cold and slashing, 8 hp); DR 5/good; Immune fire, ooze traits; Resist cold 10; SR 13
Weaknesses vulnerability to cold, vulnerability to water

OFFENSE

Speed 10 ft., climb 10 ft.
Melee slam +14 (2d6+13 plus 2d6 fire, grab, and burn)
Space 10 ft.; Reach 5 ft.
Special Attacks burn (2d6, DC 19), constrict (2d6+13 plus 2d6 fire plus burn), smite good 1/day

STATISTICS

Str 28, Dex 1, Con 21, Int —, Wis 1, Cha 1
Base Atk +6; CMB +16 (+20 grapple); CMD 21 (can’t be tripped)
Skills Climb +17; Racial Modifiers +8 Climb
SQ lava body

SPECIAL ABILITIES

Lava Body (Ex)

The brimstone ooze is formed of molten rock. Whenever a creature strikes a brimstone ooze with a weapon, that weapon takes 4d6 points of fire damage unless the attacker makes a DC 19 Fortitude save. Damage caused to weapons in this manner is not halved, but hardness does help prevent some of the damage dealt. The save DC is Constitution-based.

Smite Good (Su)

Once per day, the brimstone ooze may smite a good-aligned creature. As a swift action, the brimstone ooze chooses one target within sight to smite. If this target is good, the brimstone ooze adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the brimstone ooze rests.

Vulnerability to Water (Ex)

A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a brimstone ooze forces the creature to make a DC 20 Fortitude save to avoid being staggered for 2d4 rounds. A brimstone ooze that is immersed in water must make a DC 20 Fortitude save each round (this DC increases by +1 each subsequent round) or become petrified, reverting once the water is gone.

ECOLOGY

Environment any volcano or underground
Organization solitary
Treasure none

Brimstone oozes are corrupted magma oozes that have been touched by an evil power. They share most characteristics of their lesser cousins, but have an innate hatred of all good creatures.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.