A seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out.
AC 5, touch 5, flat-footed 5 (–5 Dex)
hp 50 (4d8+32)
Fort +9, Ref –4, Will –4
Defensive Abilities ooze traits; Immune cold, fire
Speed 10 ft., swim 30 ft.
Melee slam +6 (1d6+4 plus 1d6 acid and grab)
Special Attacks acid, paralysis
Str 16, Dex 1, Con 26, Int —, Wis 1, Cha 1
Base Atk +3; CMB +6 (+10 grapple); CMD 11 (can’t be tripped)
Perception check is required to notice the ooze. Any creature that fails to notice a crystal ooze and walks into it automatically suffers damage as if struck by the ooze’s slam attack and is immediately subject to a grab attempt by the ooze.
Fortitude saving throw DC 20 (the save DC is Constitution-based).
Environment deep waters
The crystal ooze is an aquatic variant of gray ooze that dwells in deeper waters than most commonly found in the gray ooze’s beloved swamps. A crystal ooze has the aquatic subtype and a swim speed of 30 ft.