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Ooze, Crystal

A seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out.

Crystal Ooze
CR 4

XP 1,200
N Medium ooze (aquatic)
Init –5; Senses blindsight 60 ft.; Perception –5

DEFENSE

AC 5, touch 5, flat-footed 5 (–5 Dex)
hp 50 (4d8+32)
Fort +9, Ref –4, Will –4
Defensive Abilities ooze traits; Immune cold, fire

OFFENSE

Speed 10 ft., swim 30 ft.
Melee slam +6 (1d6+4 plus 1d6 acid and grab)
Special Attacks acid, paralysis

STATISTICS

Str 16, Dex 1, Con 26, Int —, Wis 1, Cha 1
Base Atk +3; CMB +6 (+10 grapple); CMD 11 (can’t be tripped)
SQ transparent

SPECIAL ABILITIES

Acid (Ex)

The digestive acid that covers a crystal ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by a crystal ooze takes the same amount of acid damage unless the wearer succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that strikes a crystal ooze takes 1d6 acid damage unless the weapon’s wielder succeeds on a DC 20 Reflex save. The ooze’s touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage. The save DCs are Constitution-based.

Transparent (Ex)

Due to its lack of vivid coloration, a crystal ooze is difficult to discern from its surroundings in most environments. A DC 15 Perception check is required to notice the ooze. Any creature that fails to notice a crystal ooze and walks into it automatically suffers damage as if struck by the ooze’s slam attack and is immediately subject to a grab attempt by the ooze.

Paralysis (Ex)

The crystal ooze secretes a paralytic toxin that causes those whom it strikes to become paralyzed for 3d6 rounds if they fail a Fortitude saving throw DC 20 (the save DC is Constitution-based).

ECOLOGY

Environment deep waters
Organization solitary
Treasure none

The crystal ooze is an aquatic variant of gray ooze that dwells in deeper waters than most commonly found in the gray ooze’s beloved swamps. A crystal ooze has the aquatic subtype and a swim speed of 30 ft.