Mythic Colour out of Space

Mythic Colour Out of Space CR 12/MR 5

XP 19,200
CN Huge ooze (alien, incorporeal, mythic, mythos)
Init +12; Senses blindsense 120 ft.; Perception +18
Aura confusing lassitude (300 ft., DC 23)

DEFENSE

AC 29, touch 29, flat-footed 19 (+11 deflection, +8 Dex, +2 dodge, –2 size)
hp 178 (12d8+124)
Fort +11, Ref +14, Will +10
Defensive Abilities amorphous, evasion, incorporeal; DR 10/epic; Immune acid, cold, fire, mind-affecting effects, ooze traits, poison, sonic; SR 26
Weaknesses susceptible to force effects

OFFENSE

Speed 30 ft., fly 50 ft. (perfect)
Melee 2 disintegrating touches +15 touch (8d6 plus staggered; DC 23)
Space 15 ft.; Reach 15 ft.
Special Attacks disintegrating flow, feed, mythic power (5/day, surge +1d8)

STATISTICS

Str —, Dex 26, Con 24, Int 19, Wis 23, Cha 25
Base Atk +9; CMB +19; CMD 36 (can’t be tripped)
Feats Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Weapon Finesse
Skills Fly +27, Knowledge (geography, nature, planes) +16, Perception +18, Stealth +12
Languages Aklo (can’t speak)

SPECIAL ABILITIES

Aura of Confusing Lassitude (Su)

A creature within 300 feet of a mythic colour out of space (even when the colour is hiding within a solid object) must succeed at a DC 23 Will save or become overwhelmed with listlessness and ennui. While under this effect, the creature gains the staggered condition, takes a –4 penalty on all Will saving throws, and doesn’t willingly travel farther than a mile from the area where it failed its saving throw against that colour’s aura of lassitude. If an affected creature is also affected by a compulsion effect, or if a creature or effect attempts to force it outside the aura’s area, it becomes confused for 2d4 rounds and interprets that attempt or compulsion effect as an Attack. While confused, the staggered condition is suppressed. Break enchantment can end the effect with a successful DC 23 caster level check. Every 24 hours, a creature affected by an aura of lassitude can attempt a new DC 23 Will save to cast off the effects of the aura.

A creature that succeeds at this saving throw is immune to that colour’s aura of lassitude for 24 hours. A creature that is under the effects of an aura of lassitude from a mythic colour out of space can’t be further affected by this ability from other colours.

This is a mind-affecting effect. The save DC is Charisma-based.

Disintegrating Flow (Su)

As a full-round action, a mythic colour out of space can move up to its speed and deal damage as per its disintegrating touch Attack (DC 23 Fortitude half) against objects and creatures made of flesh and/or bone as it moves through the space they occupy. Targets of a disintegrating flow can make an Attack of opportunity, but at a –4 penalty. If targets forgo an Attack of opportunity, they can attempt to avoid damage entirely with a successful DC 24 Reflex save. The save DC is Dexterity-based. A mythic colour out of space can only deal damage to each target once per round, no matter how many times its movement takes it through a target creature.

Disintegrating Touch (Su)

A mythic colour out of space’s touch causes a terrible disintegration of flesh and bone, dealing 8d6 points of damage and nauseating the victim with pain for 1 round. A successful DC 23 Fortitude save halves the damage and negates the nauseated condition. A creature reduced to 0 hit points or less by a mythic colour out of space’s touch Attack must succeed at a DC 23 Fortitude save or be immediately slain and reduced to a pile of fine ash. The save DC is Constitution-based.

Feed (Su)

A mythic colour can attempt to feed on any living creature or a region of plant life as a standard action. If it feeds on a single creature, the mythic-colour must have line of sight and be within 300 feet of the target. If it feeds on a region of plant and animal life, it only needs to be within that region. It can attempt to feed on a region once per week, and upon a living creature at will. Feeding on a region of plant life is automatically successful, blighting that region of plant life as if by a mythic diminish plants spell used to stunt growth.

A creature can resist being fed upon by a mythic colour out of space by succeeding at a DC 23 Will save, in which case the creature takes 1 point of Charisma and Constitution damage and the colour must wait 24 hours before attempting to feed on that creature again. If this saving throw fails, the victim takes 1d6 points of Charisma drain and Constitution drain, and the colour can continue making feed attacks against the victim if it so chooses. A creature whose Constitution score is drained to 0 by a mythic colour out of space’s feed Attack immediately dies, crumbling into a mass of desiccated tissue. The save DC is Charisma-based.

If a mythic colour out of space expends one use of its mythic power as a free action when making a feed Attack, it can attempt to feed again on a creature that has already successfully resisted the Attack within the last 24 hours. If that creature fails to resist this Attack, the mythic-colour out of space can continue to make feed attacks against it without mythic power as though it had never resisted. If the creature successfully resists again, the mythic-colour out of space must once again expend mythic power to feed upon that creature again within 24 hours.

A creature whose Charisma score is drained to 0 by a mythic colour out of space’s feed Attack gains the mythic colour-blighted simple template. Every time a mythic colour successfully feeds on a creature, it gains 1 growth point. A mythic colour out of space can never have more than 100 growth points—it can expend 100 growth points after spending 24 hours concentrating on its growth, and in so doing gains 1 permanent Hit Die.

Susceptible to Force Effects (Ex)

A colour out of space takes half again as much damage (+50%) from force effects, and takes a –2 penalty on all saving throws to resist force effects.

Its aura of lassitude and feed ability is blocked if the colour is completely entrapped by force effects (such as by a windowless cell version of forcecage or a telekinetic sphere). Unlike its nonmythic counterparts, however, a mythic colour out of space can damage force effects with its disintegrating touch and thus can easily break free of such entrapment.

ABOUT

Environment any
Organization solitary
Treasure incidental

An eerie radiance, a glow unlike anything else, suddenly suffuses the area, bringing with it a stifling sense of latent malignancy.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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