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Mold, Slime (Medium)

A large but colorful grove of small mushrooms and other tiny plants sprout upon a wide swath of moss.

Medium Slime Mold CR 1

XP 400
Variant slime mold
N Medium ooze
Init +0; Senses blindsight 60 ft.; Perception -5

DEFENSE

AC 10, touch 10, flat-footed 10
hp 7 (1d8+3)
Fort +3, Ref +0, Will –5
Defensive Abilities ooze traits; Immune fire

OFFENSE

Speed 20 ft.
Melee slam -3 (1d6-3 plus disease)
Special Attacks engulf

STATISTICS

Str 5, Dex 10, Con 16, Int —, Wis 1, Cha 1
Base Atk +0; CMB -3; CMD 7 (can’t be tripped)
SQ camouflage

SPECIAL ABILITIES

Camouflage (Ex)

As a slime mold at rest looks like a normal patch of fungus, a DC 20 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant.

Engulf (Ex)

A slime mold can try to wrap a Small or smaller creature in its body as a standard action. The slime mold attempts a grapple that does not provoke an attack of opportunity. If it wins the check, it establishes a hold and deals slam damage each round the hold is maintained. Attacks that hit an engulfing slime mold deal half their damage to the monster and half to the engulfed victim.

Disease (Ex)

Fungal rot: Slam—injury; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d3 Con damage and 1d3 Str damage; cure 2 consecutive saves. The save DC is Constitution-based. Fungal rot causes a darkening of the skin and small patches of fungus and mold to sprout at random locations on the victim’s body.

ECOLOGY

Environment temperate forests
Organization solitary
Treasure none

Slime molds are found in forests, swamps, and underground; any place natural fungi and mold grows. A slime mold lies dormant among the growths soaking nutrients from them, and waiting for living creatures to wander too close to it.

Slime molds are often mistaken for plant creatures because their forms are completely covered with molds, fungi, and in particular mushrooms of varying hues, shapes, and sizes. This gives the monster the appearance of an undulating mass of plant matter when actuality they are a rare form of non-acidic ooze. Something in the creature’s protoplasmic substance causes mushrooms, molds, mosses, and other fungal plants to take root and grow on its surface in a symbiotic relationship.

A slime mold attacks from surprise anytime it detects a living creature within 10 feet of it. It lashes out with a pseudopod and then attempts to wrap its body around the victim. The slime mold relies on its natural ability to appear as a patch of mushrooms to foil potential prey. Slime molds inflict an opponent with fungal rot if they hit with a slam attack. Fungal rot causes a darkening of the skin and small patches of fungus and mold to sprout at random locations on the victim’s body.

Section 15: Copyright Notice

Pathfinder 19: Howl of the Carrion King. Copyright 2009, Paizo Publishing, LLC; Author: Erik Mona.

Tome of Horrors II. Copyright 2004, Necromancer Games, Inc.; Author: Scott Greene; Additional Authors: Erica Balsley, Kevin Baase, Casey Christofferson, Jim Collura, Meghan Greene, Lance Hawvermale, Travis Hawvermale, Bill Kenower, Patrick Lawinger, Nathan Paul, Clark Peterson, Bill Webb, and Monte Cook.