This filthy, shuddering mass of sludge and bones seems to have formed from a mass of muddy grave soil.

Gravesludge CR 12

XP 19,200
NE Medium ooze
Init +10; Senses blindsight 60 ft., lifesense; Perception +19


AC 27, touch 21, flat-footed 21 (+5 deflection, +6 Dex, +6 natural)
hp 161 (14d8+98)
Fort +11, Ref +15, Will +11
Defensive Abilities haunted, negative energy affinity; DR 10/good; Immune acid, cold, death effects, energy drain, fear, negative energy, ooze traits


Speed 30 ft., burrow 30 ft.
Melee 2 slams +20 (2d8+10/19–20 plus 2d6 negative energy and lifeleech)
Space 5 ft.; Reach 10 ft.
Special Attacks create spawn, lifeleech, swift slam
Spell-Like Abilities (CL 12th; concentration +17)
At willghost sound (DC 15), telekinesis (DC 20)
3/dayquickened death knell (DC 17), phantasmal killer (DC 19), wall of ectoplasm (DC 20)
1/dayharm (DC 21)


Str 31, Dex 22, Con 24, Int 15, Wis 21, Cha 20
Base Atk +10; CMB +20; CMD 41
Feats Combat Casting, Combat Reflexes, Improved Critical (slam), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (death knell)
Skills Climb +24, Knowledge (religion) +16, Perception +19, Stealth +20
Languages Common; telepathy 100 ft.


Create Spawn (Su)

A creature slain by a gravesludge animates as a free-willed juju zombie 1d4 rounds after it is slain.

Haunted (Su)

The eldritch spiritual energy that infuses a gravesludge grants it a deflection bonus to its AC and a resistance bonus on Reflex saves equal to its Charisma modifier (+5 for the typical gravesludge).

Lifeleech (Su)

When a gravesludge deals negative energy damage to a creature, that creature continues to take 1d6 points of negative energy damage at the start of its turn each round. This effect can be stopped via magical healing, and otherwise stops on its own 3 rounds after the initial slam attack. Multiple slam attacks extend the duration of this ongoing negative energy damage but do not increase the amount of damage.

Swift Slam (Ex)

A gravesludge can attack twice with its slam attack as a standard action.


Environment any land
Organization solitary, pair, or haunt (3–5)
Treasure standard

Gravesludges straddle the line between oozes and undead.

Primarily made of ectoplasm and grave dirt, gravesludges spontaneously arise in areas where a grave is desecrated, near strong haunt activity, and in the defiled graves of unhallowed cemeteries. Intelligent undead often entreat gravesludges to bolster their defenses, but solitary gravesludges wander cemeteries, charnel houses, and ossuaries, driven by little more than a burning jealousy and hatred for the living.

Occasionally, living creatures work with a gravesludge to secure a grisly form of life after death as juju zombies.

The average gravesludge measures 6 feet across and weighs 750 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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