Embryonic Shoggoth

Embryonic Shoggoth CR 7

XP 3,200
CE Tiny ooze (aquatic) [mythos]
Init +11; Senses all-around vision, darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +12

DEFENSE

AC 28, touch 19, flat-footed 21 (+9 natural, +7 Dex, +2 size)
hp 92 (8d8+56)
Fort +11, Ref +9, Will +11
DR 5/-; Immune blindness, charm effects, cold, deafness, ooze traits, sonic; Resist acid 10, electricity 10, fire 10; SR 20

OFFENSE

Speed 25 ft., burrow 5 ft., climb 15 ft., swim 25 ft.
Melee 4 slams +15 (1d6+7 plus grab) Space/Reach 2-1/2 ft./5 ft.
Special Attacks attach, constrict (1d6+7), engulf (1d8+15 bludgeoning damage plus 2d6 acid damage, AC 17, hp 9), maddening cacophony, neural implant, trample (2d6+10, DC 20)

STATISTICS

Str 24, Dex 24, Con 25, Int 1, Wis 18, Cha 9
Base Atk +6; CMB +11 (+15 grapple); CMD 28 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Great Fortitude, Improved Initiative, Weapon Finesse B
Skills Climb +14, Perception +12, Swim +14
Languages Aklo
SQ amphibious, undetectable parasite

SPECIAL ABILITIES

Engulf (Ex)

An embryonic shoggoth can use this ability on a creature up to Small if it begins its turn grappling that creature.

It can use this ability while trampling only against Diminutive or Fine creatures.

Maddening Cacophony (Su)

This ability functions as an adult shoggoth (DC 13 Will negates), but it affects only a 15-foot radius.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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