Blight, Swamp

A cloud of mosquitoes churns around this quivering blob, its body studded with red eyes and its five tentacles tipped with stingers.

Swamp Blight CR 17

XP 102,400
LE Medium ooze (aquatic, blight)
Init +14; Senses blindsight 120 ft.; Perception +25
Aura mosquitoes (10 ft., DC 26)


AC 32, touch 20, flat-footed 22 (+10 Dex, +12 natural)
hp 275 (19d8+190); fast healing 15
Fort +18, Ref +18, Will +14
Defensive Abilities rejuvenation; Immune acid, ooze traits


Speed 30 ft., swim 40 ft.
Melee 5 stings +26 (1d8+12/19–20 plus toxic acid)
Space 5 ft.; Reach 15 ft.
Special Attacks unquiet bog
Spell-Like Abilities (CL 17th; concentration +24)

1/dayblight (DC 22), command plants (DC 21), dominate monster (animals and magical beasts only, DC 26), greater curse terrain, hallucinatory terrain (DC 21), insect plague


Str 34, Dex 30, Con 31, Int 17, Wis 23, Cha 24
Base Atk +14; CMB +26 (+30 trip); CMD 46 (can’t be tripped)
Feats Combat Expertise, Combat Reflexes, Great Fortitude, Greater Trip, Improved Critical (sting), Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Power Attack
Skills Intimidate +26, Knowledge (geography) +22, Perception +25, Stealth +29 (+37 in swamps), Swim +42; Racial Modifiers +8 Stealth in swamps
Languages Aklo, Aquan; domain telepathy
SQ amphibious, cursed domain, favored terrain (swamp)


Mosquitoes Aura (Su)

An infestation of mosquitoes with a radius of 10 feet constantly surrounds a swamp blight. Any creature within this area takes 2d6 points of damage at the end of each round it remains in the area. A creature that takes this damage also takes 1d6 points of bleed damage and must succeed at a DC 27 Fortitude save or be nauseated for 1 round. Any area effect attack that deals 20 or more points of damage to a swamp blight destroys the mosquitoes, removing the mosquito aura for 1 minute, after which a new batch of mosquitoes swarms out of the ooze’s body to replenish the infestation. The save DC is Constitution-based.

Toxic Acid (Ex)

Sting—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 2d6 acid plus 1 Str drain plus staggered for 1 round; cure 2 saves.

Unquiet Bog (Su)

All humanoid creatures that die within a swamp blight’s cursed domain rise from death as mummies. Creatures with 7 or fewer Hit Dice rise as swamp mummies, while creatures with 8 or more Hit Dice rise as mummy lords. A swamp blight can control a number of Hit Dice of mummies equal to double its own Hit Dice (up to 38 Hit Dice of mummies for most swamp blights); additional mummies created beyond this limit are free-willed but still regard the swamp blight as an ally.


Environment any swamps
Organization solitary
Treasure standard

Swamp blights rule over large swaths of boggy land, populating their realms with the mummified forms of those they have slaughtered or who have fallen prey to their domains’ denizens. These mummies are the swamp blights’ preferred weapon against nearby settlements, and the mummies typically seek to drag the unconscious bodies of their victims back to be killed within their masters’ cursed swamplands so the bodies rise as new mummies to bolster the sodden, undead army. Yet even these undead eventually fall prey to the blights’ unwillingness to share their realms.

A swamp blight is 7 feet across and weighs 540 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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