Blight, Desert

A roiling mass of orange-brown sludge studded with gleaming red eyes brandishes its lashing tentacles.

Desert Blight CR 13

XP 25,600
NE Medium ooze (blight)
Init +11; Senses blindsight 120 ft.; Perception +19


AC 28, touch 18, flat-footed 20 (+7 Dex, +1 dodge, +10 natural)
hp 172 (15d8+105); fast healing 10
Fort +12, Ref +14, Will +11
Defensive Abilities rejuvenation; Immune acid, ooze traits; Resist cold 20, fire 20


Speed 30 ft., burrow 30 ft.
Melee 3 tentacles +21 (2d6+10/19–20 plus grab)
Space 5 ft.; Reach 10 ft.
Special Attacks constrict (2d6+10), dehydration pulse, temperature extremes
Spell-Like Abilities (CL 13th; concentration +20)

1/dayblight (DC 22), command plants (DC 21), dominate monster (animals and magical beasts only, DC 26), greater curse terrain, hallucinatory terrain (DC 21), waves of fatigue


Str 30, Dex 25, Con 24, Int 15, Wis 18, Cha 25
Base Atk +11; CMB +21 (+25 grapple); CMD 39 (can’t be tripped)
Feats Combat Reflexes, Dodge, Improved Critical (tentacle), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack
Skills Bluff +22, Knowledge (geography) +17, Perception +19, Stealth +22 (+30 in desert terrain); Racial Modifiers +8 Stealth in desert terrain
Languages Aklo, Ignan; domain telepathy
SQ cursed domain, favored terrain (desert)


Dehydration Pulse (Su)

Three times per day as a standard action (but no more often than once every 1d4 rounds), a desert blight can draw in the moisture from an area in a 20 – foot radius surrounding itself. Living creatures within range take 12d6 points of damage and are staggered for 1d4 rounds (a successful DC 24 Fortitude save halves the damage and negates the staggered effect). Creatures with the aquatic or water subtype take double damage from this effect. The save DC is Constitution-based.

Temperature Extremes (Su)

Creatures in a desert blight’s cursed domain endure extreme temperatures. In daylight hours, the temperature in a desert blight’s cursed domain functions as if it were one category higher than it is (so if the desert’s temperature is normally severe heat, the temperature rises to extreme heat conditions within the cursed domain). At night, the temperature swings to the other extreme, and is considered one category lower than the surrounding desert’s temperature conditions. If this puts the temperature conditions beyond extreme heat or extreme cold, the conditions function the same as for normal extreme heat or extreme cold, but all Fortitude saving throws against these temperature effects are attempted with a –5 penalty.


Environment any deserts
Organization solitary
Treasure standard

Desert blights are personifications of blistering heat, thirst, and the bleached bones of all creatures that have ever died among arid dunes. They are particularly fond of forging alliances of convenience with free-willed mummies and other desert undead to combine their power and scourge the living from their already harsh domain. Often, a desert blight sets itself up as the mastermind behind the scenes, urging its undead allies to march upon the living realms while it remains safe in the deeper reaches of the wasteland.

Although desert blights have no inborn method of creating new undead minions and allies to replace those inevitably lost in such wars, they understand that in the great deserts of the world, there is no shortage of lost cities to recruit replacement troops from as the need arises. The most canny desert blights seek to dominate necromancers to help bolster their armies.

A desert blight measures 5 feet in diameter and weighs 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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