Amoeba Swarm

Thousands of tiny gelatinous clots of animate ooze swarm in a wet mound, surrounded by a cloying stink of rancid vinegar.

Amoeba Swarm CR 1

XP 400
N Fine ooze (swarm)
Init –5; Senses blindsight 30 ft.; Perception –5

DEFENSE

AC 13, touch 13, flat-footed 13 (–5 Dex, +8 size)
hp 9 (2d8)
Fort +0, Ref –5, Will –5
Defensive Abilities ooze and swarm traits; Immune weapon damage

OFFENSE

Speed 10 ft., climb 10 ft., swim 20 ft.
Melee swarm (1d6 acid plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11)

STATISTICS

Str 1, Dex 1, Con 10, Int —, Wis 1, Cha 1
Base Atk +1; CMB —; CMD
Skills Climb +3, Swim +3; Racial Modifiers +8 Climb, +8 Swim
SQ amphibious

ECOLOGY

Environment any land or underground
Organization solitary or colony (2–5)
Treasure none

An amoeba swarm is a mobile group of amoebas, each about the size of a coin. Giant amoebas may cleave off tiny portions of their substance, which can then become amoeba swarms. At other times, a giant amoeba can spontaneously transform into a swarm, usually if the giant amoeba is starving or in an area with a high concentration of magic. Likewise, a well-fed amoeba swarm may fuse into a single giant amoeba.

When an amoeba swarm is found in the vicinity of a giant amoeba, the two oozes ignore each other. A giant amoeba in the space of an amoeba swarm takes no damage from the swarm’s attacks and does not run the risk of becoming distracted as a result of being in the swarm.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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