One half of this creature is a nude woman, and the other is the front end of a slithering, winged dragon.

Vouivre CR 12

XP 19,200
CE Large monstrous humanoid (aquatic)
Init +5; Senses darkvision 60 ft.; Perception +17


AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
hp 152 (16d10+64)
Fort +9, Ref +11, Will +14; +4 vs. mind-affecting effects
Defensive Abilities unwavering mind; Immune cold; Resist fire 10, sonic 10


Speed 30 ft., fly 40 ft. (poor), swim 50 ft.
Melee bite +20 (3d6+4 plus grab), 2 claws +20 (2d6+4/19–20), 2 wings +14 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, 8d6 fire, Reflex DC 22 half, usable every 1d4 rounds)
Spell-Like Abilities (CL 13th; concentration +17)

At willcharm person (DC 15), comprehend languages, ghost sound (DC 14), speak with animals (snakes only)
1/daycharm animal (DC 15, snakes only), shout (DC 18), song of discord (DC 19)


Str 19, Dex 13, Con 18, Int 11, Wis 14, Cha 18
Base Atk +16; CMB +21 (+25 grapple); CMD 32 (can’t be tripped)
Feats Critical Focus, Deafening Critical, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Weapon Focus (bite), Weapon Focus (claw)
Skills Bluff +20, Fly +6, Intimidate +15, Perception +17, Sense Motive +10, Stealth +12, Swim +12
Languages Common, Sylvan
SQ amphibious, snake empathy


Snake Empathy (Ex)

A vouivre can communicate and empathize with snakes. It can use Diplomacy to alter such an animal’s attitude, and when doing so gains a +4 racial bonus on the check.

Unwavering Mind (Ex)

A vouivre gains a +4 bonus on saving throws to resist mind-affecting effects.


Environment temperate forests, lakes, or rivers
Organization solitary or harem (1 plus 4–10 snakes)
Treasure standard

A vouivre is a deceptive and monstrous predator that looks like a humanoid woman from the waist up and the front end of a green-scaled dragon from the waist down. It shuns the company of its own kind, preferring evil fey (particularly water-dwelling ones such as nixies) for intelligent conversation and mundane snakes for companionship. A vouivre is 12 feet long from head to head, weighs 500 pounds, and can live 200 years.

Vouivres make their homes in small caves near calm waters. They like to decorate their lairs with shiny coins, jewelry, and bright silks. One might place some of its treasure in the water outside to lure in curious humanoids, and bathe in these waters as a further enticement, hiding its reptilian half until prey is within striking distance. Because a vouivre can breathe water or air (from either head), it often grabs a creature, then retreats underwater to wait for the opponent to drown. It prefers humanoid flesh, but will feed on any available warm-blooded prey. Vouivres have an affinity for music, and their magic is often accompanied by singing or subtle musical vibrations from their scales.

When a vouivre dies, its dragon head disgorges a 2-foot-diameter glassy egg. After around 6 weeks, the egg hatches into one or two vouivres, which take 7 years to reach maturity. These offspring resemble humanoids the mother has eaten, so it prefers to feast on attractive and strong victims. The young also adapt to the appearance of nearby reptilian creatures.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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