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Serpentfolk


This serpentine humanoid has bright scaly skin, a long sinuous tail, and a fanged serpent’s head.

Serpentfolk CR 4

XP 1,200
NE Medium monstrous humanoid
Init
+9; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp
42 (5d10+15)
Fort
+6, Ref +9, Will +6
Immune
mind-affecting effects, paralysis, poison; SR 15

OFFENSE

Speed 30 ft.
Melee
mwk dagger +11 (1d4–1/19–20), bite +5 (1d6–1 plus poison)
Spell-Like Abilities
(CL 4th; concentration +7)

At will—disguise self (humanoid form only, DC 14), ventriloquism
1/day—blur, mirror image, suggestion (DC 16)

STATISTICS

Str 8, Dex 21, Con 17, Int 18, Wis 15, Cha 16
Base Atk
+5; CMB +4; CMD 19
Feats
Great Fortitude, Improved Initiative, Weapon Finesse
Skills
Acrobatics +10, Disguise +8, Escape Artist +18, Knowledge (arcana) +9, Perception +10, Sense Motive +7, Spellcraft +9, Use Magic Device +12; Racial Modifiers +4 Use Magic Device, +8 Escape Artist
Languages
Aklo, Common, Draconic, Undercommon; telepathy 100 ft.


SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.

The save DC is Constitution-based.

ECOLOGY

Environment any land (usually jungles or underground)
Organization
solitary, pair, or cult (3–12)
Treasure
NPC gear (masterwork dagger, other treasure)

To the serpentfolk, the pursuit of knowledge and magic is the highest goal. Their legends speak of how humanity rose to power only through the theft of serpent magic, a legend that may form the basis of the hatred toward humanity most serpentfolk harbor. They view themselves as the undisputed masters of magic, be it arcane or divine. Yet despite this, the majority of serpentfolk today are degenerates who have devolved to the point of primeval savagery and have lost much of their magical legacy—more civilized serpentfolk generally regard these degenerates with shame and disdain.

Serpentfolk are 6 feet tall and weigh 120 pounds. Degenerates are only 5 feet tall but weigh 200 pounds. All serpentfolk are quite long-lived, and generally live to the age of 500.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob
McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material
by Jonathan Tweet, Monte Cook, and Skip Williams.