This strange creature’s skin casts an oily sheen like that of a gray squid clad in humanoid clothing. Six, black eyes fill its bulbous head, arrayed three atop three, and a cluster of worm-like tendrils hang beneath its black beak. Waving tentacles suffice as arms, with suckers on their undersides exuding a clear mucus, as the creature ambulates over the ground on another half-dozen tentacles beneath it.

Oulbaene CR 2

XP 600
N Small monstrous humanoid
Init +3; Senses darkvision 60 ft.; Perception +10


AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 22 (3d10+6)
Fort +3, Ref +6, Will +3; Immune mind-affecting effects


Speed 20 ft., climb 20 ft., swim 30 ft.
Melee 2 arms +7 (1d3-1), 2 tentacles +2 touch (1d6 acid plus revolting touch)
Special Attacks revolting touch


Str 8, Dex 17, Con 14, Int 13, Wis 10, Cha 12
Base Atk +3; CMB +5; CMD 14 (18 vs. disarm, can’t be tripped)
Feats Agile Maneuvers, Nimble MovesB, Weapon Finesse
Skills Acrobatics +9 (+5 when jumping), Climb +13, Knowledge (any one) +3, Perception +10, Stealth +12, Swim +13; Racial Modifiers +4 Acrobatics, +4 Perception
Languages Common, Oulbaene; limited telepathy (30 ft.)
SQ amphibious, multi-limbed


Limited Telepathy (Su)

An oulbaene can mentally communicate with any other telepathic creature within 30 feet. This ability is otherwise identical to the telepathy ability.

Multi-Limbed (Ex)

An oulbaene has six lower and four upper tentacular appendages. Its lower limbs cannot be used to attack but provide it with Nimble Moves as a bonus feat. Two of its upper limbs serve as its primary arms, the other two upper limbs are tentacles that can be used to deliver a specialized secondary touch attack. These tentacles cannot be used to wield weapons but can manipulate or hold items (including a buckler, but no larger shields); unlike its arms, the tentacles do not allow it to use extra arm slots. Suckers on its limbs enable an oulbaene to climb sheer surfaces and provide a +4 bonus to its CMD vs. disarm attempts.

Revolting Touch (Ex)

A creature touched by the slimy tentacle of an oulbaene is sickened for 1d3 rounds (DC 13 Fort negates). A creature that succeeds on its initial saving throw is immune to that oulbaene’s revolting touch for 24 hours.

A creature already sickened must save again each time it is struck by an oulbaene’s revolting touch, with each failed save extending the duration of being sickened by 1 round and also causing the creature to become nauseated until the end of its next turn. The save DC is Constitution-based.


Oulbaene are mercenary creatures which sell their services to more powerful races to improve their lot in life. They only take opportunities with a high degree of success, plotting their chances like a master gambler or commodities merchant. Some even obsessively plan ahead of time to ensure such outcomes.

Oulbaene enjoy a natural ability to resist mental manipulation and can travel in almost any environment, which makes them popular as couriers and spies on multiple worlds. While not naturally adept at manipulation themselves, their size and coloration give them an advantage in matters of stealth, which many overlook because of their bizarre appearance. In combat, an oulbaene’s tentacles provide them an extra edge, allowing them to move unimpeded over terrain that would give most opponents pause. Their ability to climb also allows them to use three-dimensional combat, often coming at attackers from unexpected angles.

Oulbaene eke out a living as social climbers, meticulously studying local fashion and culture before entering into new relationships. They take great offense, however, when anyone remarks on their ‘alien’ appearance, even seeking revenge on such individuals if they can get away with it. Oulbaene occasionally work together and take advantage of their telepathic communication without alerting others to their plans or presence. As they gain favors from powerful creatures, they also subtly work to undermine their ostensible partners to ensure their own schemes succeed ahead of all others.

Oulbaene stand 3 feet tall and weigh 80 pounds.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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