Orzar CR 1
Bloodsucking Constriction (Ex)
While the Orzar maintains a grapple, it automatically inflicts 1 point of Constitution damage per round without the need to make a combat maneuver check to inflict damage. Each point of Constitution drained restores 1d3 HP to the orzar if the creature is wounded. This ability otherwise functions identically to the constrict universal monster ability.
Ferocious Grab (Ex)
Orzarii have no fear of grappling sea beasts even larger than themselves. The orzar can use their grab ability creatures of up to size Huge. If two or more Orzarii are engaged with the same creature, they may use their grab ability on creatures up to size Gargantuan.
Land Weaknesses (Ex)
Orzar are adapted to life underwater and are at a severe disadvantage on land. The creatures suffer a -4 penalty on attack rolls, combat maneuvers, skill checks and saving throws when outside the ocean.
Environment any ocean
Organization usually hunts solitarily, found in tribal groups of 4d6 adults and twice as many juveniles
Orzarii (the plural form of Orzar) are primitive hunters who stalk the deep ocean trenches. Strong and utterly fearless, Orzar hunt alone as a point of pride. Swimming silently through the frigid depths, Orzar can overbear most ocean dwellers, and on the rare occasions that an Orzarii tribe chooses to hunt cooperatively, the behemoths can slaughter even whales and giant squids. These rare, communal hunts are the only time Orzar cooperate with one another – at other times, if one crosses into another’s hunting territory the two brutes battle to the death.
Orzar are bulky, whale-like humanoids. Their long, powerful fingers are lined with lamprey-like mouths that chew through flesh, pulverizing muscle and suctioning up blood and fat. Orzar hunt primarily by sonar, and their eyes are tiny, vestigial organs almost hidden by the creature’s blubbery, insulating skin.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field