Mythic Jorogumo

Mythic Jorogumo CR 15/ MR 6

XP 51,200
NE Medium monstrous humanoid (mythic, shapechanger)
Init +4; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 34, touch 16, flat-footed 28 (+4 Dex, +2 dodge, +18 natural)
hp 235 (14d10+158)
Fort +11, Ref +13, Will +14
DR 10/cold iron, magic, and epic; Immune poison

OFFENSE

Speed 30 ft., climb 50 ft., swim 40 ft.
Melee bite +21 (1d4+7/19-20 plus poison), 2 claws +21 (1d6+7 plus grab)
Special Attacks mother of spiders (DC 24), mythic power (6/day, surge +1d8), pounce, quick wrap, sneak attack +3d6, web (+18 ranged, DC 24, 14 hp)
Spell-Like Abilities (CL 12th; concentration +20)

STATISTICS

Str 24, Dex 19, Con 24, Int 15, Wis 17, Cha 26
Base Atk +14; CMB +21 (+25 grapple); CMD 36
Feats Dodge, Improved Critical (bite), Improved Iron Will, Iron Will, Mobility, Power Attack, Spring Attack
Skills Acrobatics +14, Bluff +20, Climb +30 (+38 with spider legs), Diplomacy +19, Perception +18, Perform (string) +11, Sense Motive +15, Stealth +19, Swim +15; Racial Modifiers +8 Climb with spider legs
Languages Aklo, Common, Sylvan
SQ bewitching weaves, change shape (giant spider; vermin shape I), flameborne allies, parlor master, spider empathy +21, swift shapechanger, web mistress

SPECIAL ABILITIES

Bewitching Weaves (Su)

A mythic jorogumo laces its web with aphrodisiacs and intoxicants. Any creature entangled by a mythic jorogumo’s webs must make a DC 26 Will save or be fascinated and regard the mythic jorogumo as a trusted friend and ally. This effect lasts as long as the creature remains entangled. Each round, the creature may make a new saving throw to end the effect.

Flameborne Allies (Su)

A mythic jorogumo can enhance any spider with a fiery attack. Anytime a mythic jorogumo successfully influences a creature with her spider empathy, that creature gains a breath weapon usable every 1d4 rounds.

The enhanced spider can exhale a 15-ft. cone of fire that deals 1d4 points of fire damage for every 2 Hit Dice of the spider.

Any creature struck by such a breath weapon can make a Reflex save for half. The Reflex save DC is equal to DC 10 + 1/2 breathing spider’s racial HD + breathing spider’s Constitution modifier. Spider swarms created by the mythic jorogumo’s mother of spiders cannot gain this breath weapon, but instead deal an additional 1d4 points of fire damage to any creature whose space they occupy at the end of their move.

Mother of Spiders (Ex)

Any creature dealt damage by a mythic jorogumo’s claw or bite attack must make a DC 24 Fortitude save or have a single clump of spider eggs planted inside them. The mythic jorogumo can implant a number of egg clumps per day equal to twice her Constitution modifier. A remove disease or heal removes all egg clumps from a creature.

These egg clumps have no immediate effect on the creature that hosts them, but upon the host’s death, each egg clump bursts forth creating a number of spider swarms equal to the number of implanted egg clumps. In addition, a mythic jorogumo can expend one use of mythic power to cause all implanted egg clumps to activate while the host is still alive.

Each creature with implanted egg clumps must make a DC 24 Fortitude save or take 1d4 points of Constitution damage per egg clump. Regardless of the result of the save, each egg clump creates a spider swarm that bursts forth from underneath the host’s skin.

Parlor Master (Ex)

While touching any web, a mythic jorogumo gains evasion and uncanny dodge.

Poison (Ex)

Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.

Quick Wrap (Ex)

The mythic jorogumo gains the grab special ability when using its claws. In addition, whenever the mythic jorogumo successfully grapples a creature, she can immediately make a web special attack against that creature.

Spider Empathy (Ex)

This ability functions as a druid’s wild empathy, save that it works only on spiders. A jorogumo gains a racial bonus on this check equal to her Hit Dice (normally +14). Spiders are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the jorogumo to train them and use them as guardians (though it does not grant them skills or feats).

Spider Legs (Ex)

A jorogumo’s spider legs can emerge or retract as a free action. When a jorogumo’s spider legs are present, she gains a +8 circumstance bonus on Climb checks and gains Deflect Arrows as a bonus feat.

Swift Shapechanger (Ex)

A jorogumo can assume spider or human form as a swift action.

Web Savant (Ex)

A mythic jorogumo can expend one use of mythic power to reproduce the effects of an enlarged web (DC 19). These webs are non-magic and degrade into nothing after 2 hours. In addition, the mythic jorogumo can move across any web at her climb speed and can pinpoint the location of any creature touching any of her webs.

ECOLOGY

Environment temperate mountain valleys
Organization solitary or cult (2-6 plus 2-8 spiders of various sizes)
Treasure standard

Eight spindly spider legs, flocked with coarse black hairs, stretch from the back of this otherwise beautiful black-haired woman.

Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father’s body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed.

Jorogumos are enthusiastic enemies of kenkus and attack them on sight—they never take kenkus as “mates.”

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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