This creature appears as a large female with glistening green scales, snakes for hair, and the lower torso of a giant snake.
Greater Medusa CR 8
Speed 30 ft.
Melee dagger +9/+4 (1d4+2/19-20) or snakes +9 (1d4 plus poison)
Ranged composite shortbow +9/+4 (1d6+2/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks petrifying gaze, poison, poisonous blood
Str 14, Dex 12, Con 15, Int 12, Wis 13, Cha 15
Base Atk +8; CMB +11; CMD 22 (can’t be tripped)
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite shortbow)
Skills Bluff +10, Disguise +10, Intimidate +13, Perception +12, Stealth +8
Languages Common, Terran
Gear composite shortbow, 20 arrows, dagger
The blood of a greater medusa is highly poisonous even to the touch. A creature contacting the blood is exposed to the poison of the medusa as described above. The blood loses its potency one hour after being exposed to air.
Environment temperate marshes
Organization solitary or covey (greater medusa plus 1-2 medusas)
Treasure double standard
The greater medusa is a rare form of the normal medusa. They are very solitary creatures and dwell far from civilization, rarely leaving their lairs. In all other respects, they behave as the normal medusa.
A greater medusa attempts to disguise itself until its prey is within range. It then unveils its face and attempts to petrify its chosen victim. Creatures that avert their eyes are attacked with the greater medusa’s snakes and weapons.
Greater Medusa from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Wizards of the Coast.