Lamia-Kin, Kuchrima

This vaguely humanoid creature has a vulture’s head and wings for arms, and wields an enormous bow in its taloned feet.

Kuchrima CR 8

XP 4,800
CE Medium monstrous humanoid
Init +10; Senses darkvision 60 ft., low-light vision, scent; Perception +19


AC 22, touch 16, flat-footed 16 (+6 Dex, +6 natural)
hp 104 (11d10+44)
Fort +7, Ref +13, Will +6
Immune disease, magic missile


Speed 20 ft., fly 60 ft. (good)
Melee bite +16 (1d6+5 plus disease), 2 talons +16 (1d4+5)
Ranged mwk Large composite longbow +18/+13/+8 (2d6+5/×3)
Special Attacks catastrophic shot, disease


Str 20, Dex 22, Con 19, Int 7, Wis 9, Cha 10
Base Atk +11; CMB +16 (+20 grapple); CMD 32
Feats Deadly Aim, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception)
Skills Fly +24, Perception +19
Languages Common, Giant, +1 additional
SQ oversized weapon


Catastrophic Shot (Ex)

Whenever a kuchrima makes only a single attack in a round with a bow, it increases the critical threat range of that shot to 18–20.

Disease (Ex)

BiteFilth Fever; save Fort DC 19; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

Oversized Weapon (Ex)

A kuchrima can wield an over-sized longbow in its talons while flying without incurring any penalty—this longbow can be one size category larger than normal (Large for most kuchrimas).


Environment any mountains
Organization solitary, pair, flight (3–7), or gluttony (8–12)
Treasure standard

These foul creatures are a disgusting cross between humanoids and condors. Also known as the Eaters of the Dead, the kuchrimas are the lowest order of the lamia-kin, lacking even standard lamias‘ capability for spell-like abilities. They not only serve the function of common soldiers and scouts, but are also left to take care of the disposal of bodies, garbage, and other waste—most of which they feed upon. This habit results in their foul appearance and disease-ridden bite. Kuchrimas often wield giant bows in their powerful talons, holding the weapon in one talon and pulling the bowstring with the other in order to fire arrows with devastating effect.

Kuchrimas have much in common with the condors they resemble, and are opportunistic hunters and scavengers. Bands of kuchrima hunters might fly dozens of miles from their communal aerie, using their keen sight to locate prey both small and large. In the extreme mountainous areas they inhabit, such meals often take the form of giant rams, mountain aurochs, and even the occasional mountaineer, though these disgusting creatures prefer their meals dead and rotting.

Kuchrimas dwell principally in the thin air among the upper peaks of desolate mountain ranges, where they have gathered in enclaves or “gluttonies.” In the thousands of years since that civilization’s collapse, these lamia-kin have migrated to many mountainous regions. These disease-ridden hunters strive to remain well out of sight of land-bound races, which they mistrust and fear in numbers. Should a new rune lord or powerful harridan come into power and manage to locate these disparate gluttonies, however, the kuchrimas could be gathered into a formidable airborne force once again.

Section 15: Copyright Notice

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition © 2012, Paizo Publishing, LLC; Authors: Wolfgang Baur, Stephen S. Greer, James Jacobs, Nicolas Logue, Richard Pett, and Greg A. Vaughan

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