This strange 6-foot tall humanoid is covered with blue-green scales and its head is almost snake-like in appearance. It has no hair on its head or body. Where its hands should be, are instead the snapping the heads of a cruel fanged vipers.
Common Inphidian CR 3
Str 14, Dex 17, Con 15, Int 12, Wis 13, Cha 12
Base Atk +4; CMB +6; CMD 19
Feats Alertness, Improved Initiative
Skills Climb +9, Craft (alchemy) +8, Perception +10, Stealth +8, Sense Motive +7
Languages Aklo, Common, Inphidian
Once every 1d4 rounds, a common inphidian can spew forth a 20-foot line of milky-white liquid that causes blindness (as the blindness spell) for 6 rounds to any creature struck. A DC 14 Reflex save negates the effect. The save DC is Constitution-based.
Common Inphidian Characters
- Special Attacks: blinding spray, poison.
See Inphidians for more details on playable inphidians.
Environment warm forests and plains or underground
Organization solitary, pair, hunting party (2-5), band (10-20 plus 50% noncombatants plus 1 4th-level sergeant per 10 adults and 1 leader of 5th-7th level), or tribe (50-100 plus 1 3rd-level sergeant per 10 adults, 1 or 2 lieutenants of 5th or 6th level, and 1 leader of 7th-10th level)
Common inphidians make up the bulk of the population in inphidian communities. They serve as the laborers, craftsmen, workers, citizens, guards, and militia. They initiate combat using their blinding spray to gain the advantage. Afterwards, the creatures move in and attack with their snake-hands or weapons (if they happen to be wielding any).
Common Inphidian from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.