Harionna

Harionna CR 5

XP 1,600
CE Medium monstrous humanoid
Init +4; Senses low-light vision; Perception +15

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 58 (9d10+9)
Fort +6, Ref +10, Will +7 SR 16

OFFENSE

Speed 30 ft., climb 30 ft.
Melee 2 lashing hooks +13 (1d4+1 plus 1 bleed) and hair +8 (1d3)
Space 5 ft.; Reach 10 ft.
Special Attacks hexes
Spell-Like Abilities (CL 9th; concentration +11)

STATISTICS

Str 12, Dex 19, Con 12, Int 15, Wis 13, Cha 14
Base Atk +9; CMB +13 (+15 to disarm, reposition, steal, or trip); CMD 24
Feats Alertness, Blind-Fight, Deceitful, Great Fortitude, Weapon Finesse
Skills Bluff +13, Climb +13, Disguise +13, Knowledge (arcana) +11, Perception +15, Sense Motive +9, Stealth +13
Languages Aklo, Common, Sylvan
SQ mimicry

SPECIAL ABILITIES

Hexes (Su)

A harionna gains the following hexes as a 9th-level witch: cackle, disguise, evil eye, misfortune, and prehensile hair (save DC 16 where appropriate).

Lashing Hooks (Su)

A harionna can make two primary attacks per round with the lashing hooks embedded in her hair, dealing 1d4+1 points of piercing damage with 10-foot reach. These attacks are in addition to attacks she can perform with her prehensile hair hex. Creatures struck by her lashing hooks also take 1 point of bleed damage; this bleed damage stacks with itself and with other sources of bleed damage. These lashing hooks enable a harionna to use her Dexterity modifier rather than her Strength modifier on Climb checks and combat maneuvers, and in addition they grant the harionna a +2 circumstance bonus on combat maneuver checks made to disarm, reposition, steal, and trip.

Mimicry (Ex)

A harionna can imitate the sounds of almost any animal found near its lair.

Weakness (Su)

As a standard action, a harionna can sap a creature’s strength by making a touch attack with her hair, dealing 2d4 points of Strength damage (DC 16 Fort negates). Unlike a standard green hag, her normal melee attacks do not cause weakness. The save DC is Charisma-based.

ECOLOGY

Environment temperate forests
Organization solitary or coven (3 hags of any kind)
Treasure standard

This pale beauty is robed in forest green and has a veritable thicket of long black hair cascading in every direction.

Harionnas are sinister cousins of the hags that lurk in forests and hills, especially along roadsides and sometimes just outside of villages and towns (though rarely entering such settlements) in hopes of inveigling unwary travelers and murdering them. A harionna use common guile and seduction along with their magical powers to delude flirtatious men (and occasionally people of other genders) while diverting and distracting their allies so she can take her prey without interference.

Unusual among their kind, harionnas are not horrific to behold, but instead tend to be comely if not quite beautiful. They always have long cascades of hair, never cutting it, though they comb and braid it almost constantly. Their hair is magically prehensile, with long, barbed hooks concealed among their tresses.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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