This hag’s hair, claws, and teeth crackle with sparks of electricity. Her windswept hair billows up from her brow like a thunderhead.
Storm Hag CR 7
Speed 30 ft., fly 60 ft. (good)
Melee bite +13 (1d6+3 plus 1d6 electricity), 2 claws +13 (1d4+3 plus 1d6 electricity)
Special Attacks storm strike, whipping winds
Spell-Like Abilities (CL 10th; concentration +13)
Str 17, Dex 14, Con 16, Int 13, Wis 13, Cha 16
Base Atk +10; CMB +13; CMD 26
Feats Combat Casting, Dodge, Flyby Attack, Mobility, Vital Strike
Skills Bluff +10, Fly +17, Intimidate +15, Perception +14, Spellcraft +7, Stealth +15
Languages Common, Giant
SQ storm rider
Thus, she could sniff out a child’s hiding place or a den of wolf pups, but not the child’s parents or the den mother.
A storm hag is considered two size categories larger for the purpose of wind effects.
Each time a storm hag makes a successful attack with her bite, claws, or a weapon that is predominantly made of metal, the attack deals an additional 1d6 points of electricity damage.
As a standard action, a storm hag can use gust of wind to trip her foes. This ability can only affect one target within 30 feet, and the storm hag uses her normal CMB. The gust of wind doesn’t create its normal effects. The trip attempt does not provoke an attack of opportunity, but casting the spell-like ability does as normal.
Environment any temperate
Organization solitary or coven (3 hags of any kind)
When the clouds turn gray and the winds pick up into a howl, wise travelers pray that the cause is only a natural tempest and the foul weather is not connected with a storm hag. Storm hags are hateful creatures, and strangely, their hate is one of the few things that brings them pleasure.
A storm hag’s wrinkled face contains a look of gleeful distaste, and her eyes are thick with cataracts, rendering her gaze pupil-less. A storm hag’s hair is wild and unruly with static electricity popping and crackling throughout the mass. Her mouth hangs open, revealing thin pointed teeth with small arcs of electricity jumping across them. Black talons sprout from her fingertips, likewise crackling with electricity. A storm hag weighs 70 pounds and stands around 4 feet tall, though if she stood up straight she could easily reach 5 feet.
Wiry and stooped, a storm hag weighs about 70 pounds and stands a little over 4 feet tall, though if she stood up straight she could easily reach 5 feet or more. A storm hag usually wears rough furs and coarse woolen clothing that is rarely cleaned, giving her a distinctly unpleasant odor.
A storm hag is haughty and views her way of doing things as the only proper approach, forcing coven members to ride a fine line between flattery and submission. Coven members gain the child-scent ability as long as they are within 100 feet of the storm hag. In addition, a coven with a storm hag as a member has access to the following additional spell-like abilities: call lightning storm (DC 18), plague storm (DC 19), quench (DC 16), whirlwind (DC 21), and wind wall.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.
Pathfinder Adventure Path #72: The Witch Queen’s Revenge © 2013, Paizo Publishing, LLC; Author: Greg A. Vaughan.