Hag, Cyst Trinity (3pp)

Cyst Trinity Hag CR 15

XP 51,200
CE Huge monstrous humanoid (evil)
Init -2 Senses darkvision 60 ft., low-light vision, see in darkness, true seeing, Perception +25
Aura stench (60 ft., Fort DC 22 negates, 10 rounds)


AC 14, touch 6, flat-footed 14 (-2 Dex, +8 natural, -2 size)
hp 150 (20d10+40)
Regen 10/good
Fort +8, Ref +10, Will +13
Immune poison, energy drain and damage, ability score damage and drain, the sickened and nauseated conditions; Resist acid 15, cold 10, fire 10


Speed 30 ft.
Melee four +24 claws (1d8+6 slashing, 20/x2 plus coagulating touch, 2 Constitution damage, Fort DC 22 negates)
Spell-Like Abilities (CL 20th concentration +21)

Constantpass without trace, tongues, true seeing, water breathing
At Willgreater invisibility, summon monster III
3x/dayanimate dead, baleful polymorph (Fort DC 22), bestow curse (Will DC 21), blight (Fort DC 21), commune, contagion (Fort DC 23), control weather, nightmare (Will DC 29), phantasmal killer (Will DC 28), summon monster VI
1x/day–conjoin flesh (Ref DC 31), downpour of filth (Ref DC 31)


Str 23, Dex 7, Con 15, Int 15, Wis 13, Cha 13
Base Atk +20; CMB +28; CMD 36 (cannot be tripped)
Feats Alertness, Augment SummoningB, Blind-Fight, Cleave, Combat Casting, Deceitful, Great Fortitude, Improved Great Fortitude, Power Attack
Skills Bluff +23, Disguise +23, Knowledge (arcana) +21, Perception +25, Sense Motive +19, Stealth +19, Swim +34
Languages Aklo, Common, Giant


Coagulating Touch (Su)

The cyst trinity’s claws thicken blood, forming fatal clots and scabs in the victim’s veins. Each time a cyst trinity hits a foe with its claw attacks, the victim suffers 2 points of Constitution damage, unless they resist the coagulating effect with a DC 22 Fort save.

Coven (Su)

A cyst trinity always counts as three hags for the purpose of forming a hag coven with other hags.

Fecund Summons (Sp)

Anytime the cyst trinity uses any summon monster spell-like ability, she can choose either use the ability normally or use her Fecund Summons ability. Fecund Summons requires 1d4 minutes, plus an additional 1d4 minutes per size category of the creature past Size Small. During this process, which is a sickening parody of childbirth, the cyst trinity is effectively helpless.

Any creature summoned using Fecund Summons remains in existence for 1d4 hours once born, and is affected as if by the Augment Summoning feat, gaining a +4 bonus to both their STR and Constitution scores.

Sister Birth (Su)

Any time the cyst trinity fails Will save, the face of one of the secondary hags in the coven pushes itself out of the fleshy skull of the “active” Cyst Sister in a gout of blood and feces. Doing so immediately breaks the effect, as if the cyst trinity had succeeded on the initial Will save.

In addition, the process is so revolting that all creatures within 30 ft. who see the transformation must succeed at a DC Will save or become nauseated for 1d6 rounds. This is a mind-affecting, fear ability.

Each sister in the cyst trinity is a separate personality, though they all share similar goals. The change in personality is roleplaying flavor rather than a major change to the creature’s statistics.


Environment temperate marshes
Organization solitary
Treasure double standard (in lair)

Three hag sisters enter a massive cast-iron cauldron together, and allow themselves to be boiled alive until their rancid flesh peels from their crackling bones, until their bowels erupt in dying spasms and fouls the stinking, roiling water. Then, if their wills are strong enough, the sisters begin to change. Flesh melts together, bones splinter and rejoin in broken new shapes, nerves knit like scrap ribbons making a cloak. Three hags become one – a dark trinity of scalded flesh, popping, pustulant blisters, of three mad voices howling together in one deformed skull. A cyst trinity is born.

Cyst Trinities are the dark and baleful queens of the hag species. All lesser hags bow and scrape to their sadistic, filth-obsessed rulers, catering to her every whim. Lesser hags joyfully allow a Cyst Trinity to murder, torture or mutilate them in any way her infinitely black imagination can devise, but all hags hope that they will become one of the rare few chosen to risk body and soul in a boiling iron cauldron.

The creatures retain something of the personalities of the hags they were in their first life, buried under a layer of sadistic new madness. Cyst Trinities have a fetishistic lust to watch their victims succumb to disease. Their schemes foul water sources, poison wells and use their cursing and contagion abilities to spark plagues. Mass extinction is Cyst Trinity’s favorite hobby, and the flesh of a newborn, boiled alive, is their favorite meal.

Cyst Trinities are ¾ a ton of poached, stinking skin and bloody scabs cut into a roughly humanoid shape. They have four spindly arms, and a perpetually pregnant belly that is simultaneously a perverse womb and a pus-filled boil. They have hag like faces, but occasionally, especially when one is enraged, another face emerges from the sweaty folds of their neck or from beneath their pendulous, sagging breasts, as another one of the hag’s personalities screams to the surface. The monstrosity stinks of boiling blood and rancid body odor.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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