A bent-backed crone with long leathery arms ending in cruel flesh-shearing talons lurches out of the darkness. Her face is a misshapen mass of leathery flesh punctuated with a bulbous nose, like a gnarled knot on an old oak tree. Her massive brow overhangs sunken, lusterless, black eyes. The crone’s hair is a wriggling mass of red worms, hissing and mewling as they dribble blood down her ugly face.
Blood Hag CR 9
Speed 30 ft., climb 30 ft.
Melee blood-drinking hair +17 (2d6+5 plus grab), 2 claws +17 (1d6+5)
Space 5 ft.; Reach 5 ft. (10 ft. with blood-drinking hair)
Special Attacks blood drain (1d4 Constitution), call the blood, face peel
Spell-Like Abilities (CL 12th; concentration +15)
At will—death knell (DC 16), deathwatch, disguise self, ghost sound (DC 13), invisibility (DC 15), knock, pass without trace (DC 14), protection from good, tongues, ventriloquism (DC 14), water breathing
3/day—quickened bestow curse (DC 16), mirror image, empowered vampiric touch (DC 16)
1/day— cloudkill (DC 18), modify memory (DC 17)
Str 20, Dex 16, Con 18, Int 19, Wis 21, Cha 17
Base Atk +12; CMB +17 (+21 grapple); CMD 30
Feats Deceitful, Empower Spell-Like Ability (vampiric touch), Great Fortitude, Iron Will, Power Attack, Quicken Spell-Like Ability (bestow curse)
Skills Acrobatics +12, Bluff +14, Climb +20, Diplomacy +13, Disguise +17, Intimidate +15, Knowledge (arcana) +12, Perception +20, Sense Motive +13, Spellcraft +13, Stealth +14
Languages Abyssal, Common, Giant, Infernal, Sylvan
A blood hag’s hair is a morass of disgusting worms, ever thirsty for fresh blood. Foes struck suffer them burrowing into flesh and drinking deep, inflicting 1d4 Constitution damage. Blood hags heal 5 hp or gain 5 temporary hp for 1 hour (up to a maximum number of temporary hp equal to its normal full hp) each round it drains blood.
A blood hag can detect the blood of living creatures within 90 ft. and pinpoint their locations within 30 ft.
A blood hag may target a living creature within 60 ft. that she detects with her blood sense (she need not have line of sight) and makes them bleed uncontrollably. A DC 19 Will save (Charisma-based) negates this ability, and anyone making their save cannot be affected by that blood hag’s call the blood ability again for 24 hours. The hag may choose any of the following effects.
- Blood Choke Curse—Victims’ lungs fill with blood, and they cannot speak or cast spells with verbal components.
- Blood Eye—Victims’ eyes well with blood, and crimson tears stream down their faces. Targets are blinded as if by blindness/deafness for 1 minute.
- Heart like Thunder—The only sound victims hear is the rushing of their own blood in their ears and the thumping of their own heart for 1 minute. They are deaf as if by blindness/ deafness.
- Rupturing Arteries—Victims suffer 5d6 damage as their veins and arteries suddenly burst open. They get a second save on the following round or begin to drown on their own blood (receiving a new save every round thereafter).
A blood hag may peel the face right off a grappled foe. This gruesome act inflicts 2d6+5 damage and dazes the opponent for 1 round. Thereafter, the opponent suffers a 50% chance of spell failure when casting any spell requiring verbal components, not to mention suffering abject agony (-4 on attacks, saves, and skill checks). Only heal restores the stolen features although curative magic causes an ugly sheen of scar tissue to form over skull and sinew (-4 on all Bluff and Diplomacy checks thereafter, +4 on Intimidate checks). Any face peeled off in this manner animates and bizarrely retains a semblance of the former owner’s memories and personality (though the face is quite mad with agony). The blood hag may also wear this face to gain a +5 circumstance bonus on any Disguise checks made to imitate the former owner. Blood hags often claim the faces of prey as trophies or fond keepsakes.
Environment any marshlands, underground, or urban
Organization solitary or blood coven (3)
Blood hags have long skulked on the fringes of society. The first blood hags appeared when a red hag mated with a mad vampire archmage. Their union was blessed and their offspring became the first of the blood hags. Many more followed from such red hag and vampire couplings.
Blood hags prey on mankind, stealing their seed to propagate, their blood to satisfy their insatiable thirst, and their faces as trophies of these short-lived and bloody trysts.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.