Gray Ape Legionnaire

Gray Ape Legionnaire CR 4

XP 1,200
Tombotu warrior 1
LN Large monstrous humanoid
Init +2; Senses darkvision 60 ft., scent; Perception +11


AC 23, touch 11, flat-footed 21 (+6 armor, +2 Dex, +4 natural, +2 shield, -1 size)
hp 52 (6d10+19)
Fort +6, Ref +6, Will +5


Speed 30 ft. (20 ft. in armor), climb 30 ft.
Melee short sword +10/+5 (1d8 + 5/19-20), bite +5 (1d8 + 2) or bite +5 (1d8 + 2), 2 claws +5 (1d6 + 2 plus grab)
Ranged javelin +7 (1d8 + 5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6 + 7)


Str 21, Dex 15, Con 16, Int 11, Wis 12, Cha 11
Base Atk +6; CMB +12 (+16 grapple); CMD 24
Feats Alertness, Endurance, Power Attack
Skills Acrobatics +0 (-4 to jump), Climb +13, Diplomacy +3, Perception +11, Profession (sailor) +5, Sense Motive +3, Stealth +0, Swim +3
Languages Althindu, Common, Tombotu
Other Gear breastplate, heavy steel shield, javelin, short sword


Forming the middle level of the pirates’ hierarchy, the decurions are skilled leaders who gained their positions through steady service and demonstrations of fighting prowess. Each commands roughly 10 gray ape legionnaires and reports to a pirate king. Their rank precludes them from claiming they were just obeying orders should the pirates ever be captured, at least according to the laws of the kingdom of Minara.

The majority of gray apes are simply soldiers, once in the service to the growing power of their kingdom. Today they form a solid core of warriors in service to their pirate king. Not all the legionnaires are happy with their lives as pirates or with having abandoned their oaths and duties on Smoking Island. Still, they are obedient to their commanders and carry on. Others love this new lifestyle of fighting, feasting, and decorating themselves with gaudy loot.

Section 15: Copyright Notice

Isle of the Angry Apes, ©2020, Frog God Games; Author Kenneth Spencer.

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