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Gargoyle, Gemstone


Gemstone Gargoyle
CR 6

XP 1,200
CE Medium monstrous humanoid (earth)
Init +8; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 52 (5d10+25)
Fort +6, Ref +8, Will +6
DR 10/adamantine; Resist 10 acid, cold, electricity, OR fire (chose one at random); SR 14

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee 2 claws +9 (1d6+4), bite +9 (1d4+4), gore +9 (1d4+4)

STATISTICS

Str 19, Dex 18, Con 20, Int 10, Wis 15, Cha 11
Base Atk +5; CMB +9; CMD 23
Feats Hover, Improved Initiative, Skill Focus (Fly)
Skills Fly +15, Intimidate +8, Perception +10, Stealth +14 (+18 in stony areas); Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Common, Terran
SQ freeze

SPECIAL ABILITIES

Freeze (Ex)

A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.

ECOLOGY

Environment any
Organization solitary, pair, or wing (3–12)
Treasure standard

Rarely, an individual gargoyle is born with skin with the luster and appearance of a valuable gemstone. Amethyst, opal, sapphire, and topaz are most common, but legends also tell of diamond, emerald, and ruby gargoyles. Gemstone gargoyles are usually smarter and stronger than other gargoyles, and often rise to positions of leadership within tribes or wings. Gemstone gargoyles have the advanced creature template and usually have class levels, typically in barbarian or fighter. They have DR 10/adamantine (instead of the normal gargoyle DR), SR 14, and resistance 10 to acid, cold, electricity, or fire.

(CR +1 plus advanced creature template and class levels)