Dakon

This creature looks like an ape with brownish-black fur and yellow eyes with black pupils.

Dakon CR 2

XP 600
LN Large monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 15 (2d10+4)
Fort +2, Ref +5, Will +4

OFFENSE

Speed 30 ft., climb 30 ft.
Melee 2 claws +6 (1d6+5)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 15, Con 14, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +8; CMD 20
Feats Alertness
Skills Climb +18, Perception +8, Sense Motive +5, Stealth +3
Languages Common

Dakon Characters

Dakons have racial Hit Dice and can have class levels. Dakon characters
possess the following racial traits.

  • +10 Strength, +4 Dexterity, +4 Constitution, +2 Wisdom: Dakons are powerful but possessed of wisdom.
  • Large size: Dakons are Large and have the following adjustments –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Stealth checks, +1 bonus on CMB/CMD, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 ft./10 ft.
  • Base speed: Dakons’ base speed is 30 feet. A dakon has a climb speed of 30 feet.
  • Darkvision: Dakons can see in the dark up to 60 feet.
  • Racial Hit Dice: A dakon begins with two levels of monstrous humanoid, which provide 2d10 HD, a base attack bonus of +2, and base saves of Fort +0, Ref +3, and Will +3.
  • Racial Skills: A dakon’s monstrous humanoid levels give it skill points equal to 2 x (4 + Int modifier, minimum 1). Dakons have a +8 racial bonus on Climb checks.
  • Racial Feats: A dakon’s monstrous humanoid levels give it one feat.
  • AC: Dakons have a +4 natural armor bonus
  • Natural Weapons: Dakons can fight with 2 claws (1d6).
  • Languages: Dakons begin play speaking Common. Dakons with high
    Intelligence scores can choose from the following bonus languages:
    Dwarven, Gnome, Goblin, Orc.

ECOLOGY

Environment warm forest and mountains
Organization solitary, gang (2–5), crew (7–18), or band (6–60)
Treasure standard

Dakons are a race of intelligent apes that make their homes in the warmer regions of the world, though rarely, if ever, near a large expanse of water (they don’t like it). They are generally friendly toward humans who share their alignment, and view all other races (even those races of the same alignment as the dakons) with caution and suspicion. Dakons stand 8 feet tall and weigh about 500 pounds.

Dakons are very passive and docile creatures; they rarely attack except in self-defense. If forced into combat, a dakon attacks with its claws.
Section 15: Copyright Notice

Dakon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian McDowall.

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