Bog Strider Seer-Queen

A narrow, beetle-like creature glides across the water’s dark surface on four brown, spindly legs. It stands just over five feet tall, holding its head and thorax upright while clutching an intricately carved hunting spear in two clawed forelimbs. Powerful mandibles click in rhythm with the reed-thin antennae waving upon its head as if testing the air for the scent of prey.

Bog Strider Seer Queen
CR 2

XP 600
N Medium monstrous humanoid
Init +2; Senses darkvision 60 ft., tremorsense 120 ft. (in water); Perception +6


AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)
hp 15 (2d10+4)
Fort +2, Ref +5, Will +6


Speed 30 ft., water stride 50 ft.
Melee spear +4 (1d8+3/x3), bite –1 (1d6+1) or 2 claws +4 (1d4+2), bite +4 (1d6+2)
Ranged spear +4 (1d8+2/x3) or mwk net +5 ranged touch (entangle)
Spell-Like Abilities (CL 2nd; concentration +4)

3/daycreate water, purify food and drink
1/daydelay poison, fog cloud, quench


Str 14, Dex 14, Con 14, Int 15, Wis 17, Cha 15
Base Atk +2; CMB +4; CMD 17 (21 vs. trip)
Feats Dodge
Skills Knowledge (local) +5, Knowledge (nature) +5, Perception +8, Stealth +7, Survival +8, Swim +11; Racial Modifiers +4 Swim
Languages Aquan, Common, Sylvan; tremor tap 120 ft.
SQ hold breath, water sprint


Tremor Tap (Ex)

Bog striders can send and receive messages by creating and sensing silent vibrations on the surface of any body of water they currently tread. The range of communication extends outward 120 feet to all other bog striders within line of effect on or under the water. Because the ripples created on the water prove omni-directional, bog striders can communicate with multiple targets at the same time. Only bog striders can understand this form of communication. This ability also grants bog striders tremorsense in water at a range of 120 feet.

Water Sprint (Ex)

Once per hour, a bog strider can move up to 5 times its normal speed (250 feet) on water when making a charge or retreating from an enemy. Once it decides to increase its movement in this fashion, the effect lasts for up to 4 rounds, after which a bog strider becomes fatigued for as many rounds as it chose to move at a higher speed.

Water Stride (Su)

A bog strider can tread upon rivers, lakes, and flooded swamplands or marshes as if under the effects of the water walk spell. It also gains an increased movement rate by using the surface tension and its multiple legs to propel itself across the water.


Environment temperate or warm swamps
Organization solitary or tribe (1 plus 13–60 striders)
Treasure NPC gear

Seer-queens rule over multiple bog strider communities to form secluded tribal unions, acting as religious leaders and reading the river currents or tides to divine the will of their gods. Many become clerics or druids worshiping the nature god in its feminine form, though they interpret more as a great body of water than a likeness of themselves. Because seer-queens lose their personal markings like any other elder, they are difficult to distinguish from the rest of their community. They often use this advantage to hide among their own people, both to thwart those who would target them and to mingle more freely among their subjects.

Bog Strider Seer-Queens

Leaders of multiple tribes of bog striders, seer-queens help organize and coordinate efforts to stave off the extinction of their species and interpret the will of nature. The following adjustments to a standard bog strider represent a seer-queen. Many also attain class levels as a cleric or druid.

+5 natural armor. This replaces the standard bog strider natural armor bonus.

+4 Intelligence, +4 Wisdom, +6 Charisma. Seer-queens are smarter, wiser, and more regal than normal bog striders.

Water Magic (Sp)

While standing upon the water’s surface, bog strider seer-queens can cast the following powers as spell-like abilities:

3/daycreate water, purify food and drink

1/daydelay poison, fog cloud, quench

Section 15: Copyright Notice
Pathfinder 34: Blood for Blood. Copyright 2010, Paizo Publishing LLC. Author: Neil Spicer
scroll to top