Aswang, Wakwak

Wakwak CR 4

XP 1,200
CE Small monstrous humanoid (shapechanger)
Init +8; Senses aswang scent, darkvision 60 ft., scent; Perception +8


AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 42 (5d10+15)
Fort +3, Ref +8, Will +5
Defensive Abilities evasion
Weaknesses sensory sensitivity, vulnerable to sonic


Speed 20 ft., fly 40 ft. (average)
Melee tongue +5 (1d6+2 plus grab), 2 claws +5 (1d4+2), wing slash +5 (1d4+2 plus 1d4 bleed)
Space 5 ft.; Reach 5 ft.
Special Attacks heart devourer


Str 15, Dex 18, Con 14, Int 7, Wis 13, Cha 10
Base Atk +5; CMB +6 (+10 grapple); CMD 20
Feats Improved Initiative, Toughness, Weapon Finesse
Skills Acrobatics +8 (+4 when jumping), Fly +10, Perception +8, Stealth +15
Languages Aswang, Common
SQ change shape (bat or dire bat; beast shape II), soundwarp


Aswang Scent (Ex)

Aswangs can pinpoint the location of any creature within 60 feet with a disease or that has taken piercing or slashing damage since the end of the aswang’s previous turn. It can perceive any creature within 60 feet taking bleed damage as if it had blindsight.

Heart Devourer (Ex)

If the wakwak’s attack against a Medium or smaller creature with a heart reduces the target below 0 hit points, as a swift action the wakwak can attempt to rend the target’s heart from its chest and consume it (DC 14 Fort negates). If the target fails its saving throw, it dies and the wakwak consumes its life energy as if it had cast death knell. This is a death effect. The save is Constitution-based.

Sensory Sensitivity (Ex)

Aswangs are sensitive to bright light and loud noise. When an aswang takes sonic damage or damage from a light effect like searing light or sunbeam, it is shaken 1 round (DC 20 Will negates). In addition, they take a -4 penalty on saving throws against effects that cause deafness due to loud noise or blindness due to bright light, and Intimidate checks against them have a +2 circumstance bonus in an area of bright light or in a noisy area; these stack if the area is both brightly lit and noisy (GM’s discretion).

Soundwarp (Su)

The sound of the wakwak’s movement is eerily distorted, being more obvious farther away but harder to detect when it is nearby. Creatures within 30 feet take a -4 penalty on Perception checks against the wakwak, but distance between the wakwak and an observer only increases the DC of Perception checks by +1 per 30 feet, and if the wakwak is more than 100 feet away observers have a +4 circumstance bonus on Perception checks to notice the wakwak. Abilities such as echolocation, keen hearing, tremorsense, and blindsense or blindsight (if based on hearing) grant no benefit in detecting the wakwak.


Environment warm forest
Organization solitary, pair, or colony (3–8 wakwaks and 1–4 bat swarms)
Treasure standard

This short, scrawny humanoid’s body is covered in shaggy brown fur, save for its pale bald head and tan wing-membranes, with jagged bony ridges along its jointed forelimbs, grasping talons for feet, and a long, grasping tongue.

Wakwaks are a smaller breed of aswang. These savage nocturnal hunters hang in bat form from trees by day. Their bony wing ridges open bleeding gashes in prey, and they often keep prey alive to ensure a supply of blood, but in their impatience they may slaughter victims and lap up the congealing lifeblood before it cools. They treasure still-beating hearts as a delicacy, snatched at the moment of death and providing unnatural sustenance to them. Wakwaks are clumsy on the ground, as their short legs and wing-arms are ill-suited for such movements, but they are agile flyers. The wakwak stands about three feet tall with a wingspan of 8 to 10 feet and weighs 40 pounds.

Wakwak females outnumber males by 10 to 1, and mating rites often involve brutal challenges that may leave the losers bruised and battered or even dead. Young wakwaks are abandoned shortly after birth, but their shapeshifting powers develop very early and young wakwaks may shelter in bat form for years while they mature and grow strong enough to hunt for their preferred prey.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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