Agogwe

Flashing large canine teeth from behind scarlet red lips and gums, this agile ape has mottled fur and a gleam of intelligence in its bright green eyes.

Agogwe CR 3

XP 800
N Small monstrous humanoid
Init +4; Senses darkvision 60 ft; Perception +10

DEFENSE

AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 22 (3d10+6)
Fort +3, Ref +7, Will +4;

OFFENSE

Speed 30 ft., climb 40 ft.
Melee bite +5 (1d3+1), 2 slams +5 (1d2+1)

TACTICS

Morale Agogwe don’t enjoy fighting and tend to attempt to escape when given the chance. The only time an agogwe will remain in a fight when the chance to escape is presented, is if it’s mate or children are in danger.

STATISTICS

Str 13, Dex 18, Con 15, Int 6, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 17
Feats Run, Skill Focus (Perception), Weapon FinesseB
Skills Acrobatics +13, Climb +9, Perception +10, Sleight of Hand +12, Stealth +16; Racial Modifiers +8 Acrobatics, +4 Sleight of Hand, +4 Stealth
Languages Agogwe
SQ filcher

SPECIAL ABILITIES

Filcher (Ex)

All agogwe are adept at stealing things. Sleight of Hand is always a class skill for an agogwe.

ECOLOGY

Environment temperate and warm forests
Organization tribe (15-20 individuals)
Treasure none

Agogwe are capricious little hominids. Not particularly intelligent, but well above animal intellect. They tend to live in nomadic family-oriented tribes. They are capable of using simple tools, but not making much more than crude, stone clubs, generally.

Section 15: Copyright Notice

Wayfinder #4. © 2011, Paizo Fans United. Author: Adam Strasser, Carl Rossi, Charles Evans, Dane Pitchford, Darrin Drader, Dave Gross, David Schwartz, Dustin Nelson, Elaine Cunningham, Elizabeth Leib, Guy Fox, Jesper Haglund, Jess Door, Jodi Reynolds, John C. Rock, Jonathan McAnulty, Justin Sluder, Michael Kortes, Mike Richards, Mike Welham, Neil Spicer, Oliver von Spreckelsen, Phil Tucker, Robert Andrade, Robert Gresham, Russell Estes, Ryan Costello Jr., Theodore Thompson, Trevor Gulliver, Troy E. Taylor, Truly Clark.

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