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Worg, Elder

This overgrown worg has dull black fur and stands 6 feet tall at the shoulder. It weighs 1,200 pounds.

Elder Worg CR 7

XP 3,200
NE Large magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +13

DEFENSE

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
hp 104 (9d10+54)
Fort +11, Ref +9, Will +5

OFFENSE

Speed 40 ft.
Melee bite +17 (2d6+13 plus trip)
Space 10 ft.; Reach 5 ft.

Tactics Elder worgs love to rip at their prey with wild abandon, usually using their Power Attack (-3 to hit, +9 damage). They are smart enough to use tactics, such as flanking, and they are not above concentrating on tripping a stronger enemy while the rest of the pack tears apart the weaker ones.

STATISTICS

Str 29, Dex 17, Con 20, Int 8, Wis 14, Cha 8
Base Atk +9; CMB +18; CMD 31 (35 vs. trip)
Feats Improved Natural Attack, Power Attack, Run, Skill Focus (Perception), Toughness
Skills Perception +13, Stealth +8, Survival +9; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Goblin

FYI

This is a worg, advanced to 9 HD, size increased to Large, with an elite template applied.

ECOLOGY

Environment temperate forests and plains
Organization solitary, pair, or pack (1-2 plus 3–11 worgs)
Treasure incidental

Elder worgs lead packs of lesser worgs, hunting in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Section 15: Copyright Notice

Elder Worg © 2010, d20pfsrd.com Publishing; Author: Vladimir Presnyak