Winter Wolf

This bear-sized wolf has white fur and a rime of frost around its muzzle. Its eyes are pale blue, almost white in color.

Winter Wolf (CR 5)

XP 1,600
NE Large magical beast (cold)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11

DEFENSE

AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp 57 (6d10+24)
Fort +9, Ref +6, Will +3
Immune cold
Weaknesses vulnerability to fire

OFFENSE

Speed 50 ft.
Melee bite +10 (1d8+7 plus 1d6 cold and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (every 1d4 rounds, 15-ft. cone, 6d6 cold damage, Reflex half DC 17)

STATISTICS

Str 20, Dex 13, Con 18, Int 9, Wis 13, Cha 10
Base Atk +6; CMB +12; CMD 23 (27 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Perception +11, Stealth +4 (+10 in snow), Survival +5; Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Languages Common, Giant

ECOLOGY

Environment cold forests and plains
Organization solitary, pair, or pack (6–11)
Treasure standard

Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.

A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.

Variant: Winter Wolf, Dog of War (CR 5)

[Source]

This massive dog has dark grey fur and blood red saliva and lolling tongues. Its eyes glow with a red light. Dogs of war are animals from beyond our reality, infused with the essence of the shards of the broken implements of war by the deities of battle (it can expel part of this essence with its breath weapon attack). Dogs of war will often ally themselves with fire giants, hobgoblins and other militaristic cultures as scouts, guards, and sometimes mounts.

Alignment LE; this replaces a winter wolf’s NE alignment.

Type/Subtype extraplanar; this replaces a winter wolf’s cold subtype.

DR 15/bludgeoning; this replaces a winter wolf’s immunity to cold.

Weaknesses vulnerability to bludgeoning; this replaces a winter wolf’s vulnerability to fire.

Special Attacks breath weapon (every 1d4 rounds, 15- ft. cone, 6d6 magic slashing and piercing damage, Reflex half DC 17); this replaces the winter wolf’s breath weapon special attack.

Racial Modifiers +2 Stealth (+8 on battlefields); this replaces a winter wolf’s racial bonus to Stealth.

Environment urban; this replaces a winter wolf’s normal environment.

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