These aquatic canines possess crocodile- or shark-like jaws filled with teeth and can smell blood in the water over great distances.
Scraghound CR 3
Str 18, Dex 13, Con 15, Int 2, Wis 11, Cha 6
Base Atk +4; CMB +8; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Perception +8, Stealth +5, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
A scraghound’s saliva is an infectious brew of contagion. Creatures bitten by a scraghound are often afflicted with bloodfire fever, a disease characterized by deep internal pain, as if the victim’s blood were on fire. Its symptoms include loss of muscular coordination and physical strength as well as lethargy and fatigue.
A scraghound can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.
Environment any aquatic
Organization solitary, pair, or pack (3-8)
Some reports claim that scrags have bred their own aquatic version of trollhounds. These “scraghounds” are said to possess crocodile- or shark-like jaws filled with teeth and to smell blood in the water over great distances. Scraghounds possess the aquatic subtype and the amphibious special quality. They have a base land speed of 20 feet, a swim speed of 30 feet, and the keen scent special ability. A scraghound’s bite inflicts 1d8 points of damage, and its regeneration ability only works when the creature is submerged in water.
Pathfinder 32: Rivers Run Red. Copyright 2010, Paizo Publishing LLC. Author: Rob McCreary