This powerful creature appears as a lion-headed humanoid with a large golden mane. Its body is covered in golden brown fur and its eyes are greenish-gray.
Lionwere CR 6
Speed 40 ft. as lion, 30 ft. as hybrid or human
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5) as lion, longsword +7 (1d8+5/19–20), bite +2 (1d8+2 plus grab) as hybrid, longsword +8 (1d8+5/19–20) as human
Space 10 ft.; Reach 5 ft. as lion, 10 ft./10 ft. as hybrid, 5 ft./5ft. as human
Special Attacks lethargy in all forms; pounce, rake (2 claws +7, 1d4+5) in lion or hybrid
Str 21, Dex 17, Con 15, Int 12, Wis 12, Cha 15
Base Atk +3; CMB +9 (+13 grapple) as lion or hybrid; +8 as human, CMD 22 as lion or hybrid (26 vs. trip as lion), 21 as human
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Acrobatics +13, Disguise +10 (+18 as lion), Perception +10, Stealth +10 (+14 in undergrowth as lion or hybrid, +14 as human); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth as lion or hybrid)
SQ alternate form
A therianthrope’s natural form is that of the base animal. It can shift into two other forms as though using the polymorph spell on itself, though only a specific human form or hybrid form can be assumed. Equipment carried by the therianthrope in human or hybrid form shifts with it and is absorbed into its animal form. Magic items do not function while in this form. When a therianthrope shifts back into human or hybrid form, equipment (including magic items) returns to normal and function normally.
A therianthrope’s first form is that of a human. A therianthrope always assumes the same appearance and traits in human form. In this form, it cannot use its natural weapons or any extraordinary special attacks. It can wield weapons and wear armor however.
Its second form is a bipedal hybrid form with prehensile hands and animalistic features. The therianthrope retains its natural attacks and extraordinary special attacks in this form, and can also wield weapons or wear armor. Changing forms is a standard action. A slain therianthrope reverts to its animal form, although it remains dead. Separated body parts retain their human or hybrid form, however.
By speaking or singing (or making a sound normal to its animal form), the lionwere can slow all creatures within 60 feet that hear it and fail a DC 14 Will save. The slow effect lasts 1d4 round plus 5 round per HD of the lionwere (maximum +6). A bard’s countersong ability allows the creature to attempt a new Will save. This is a sonic, mind-affecting effect. A creature that successfully saves cannot be affected again by the same therianthrope’s lethargy ability for one day. A therianthrope is immune to its own lethargy and the lethargy of other therianthropes of the same base animal type.
Base Template: Therianthrope (CR varies)
Environment warm plains or underground
Organization solitary, gang (2–5), pack (1, plus 5–8 lions)
A lionwere usually changes into its humanoid form when it detects the approach of living creatures. It disguises itself as a merchant, peasant, or similar humanoid in order to lure its prey in. When ready to attack, the lionwere changes shape into its hybrid form. It almost always assumes this shape when engaged in combat, as it gains the ability to use a weapon as well as its bite and claws. If attacked in its humanoid form, a lionwere seeks to escape long enough to assume its hybrid form.
Lionwere from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.