Therianthrope, Foxwere

This fox-headed humanoid stands 5 feet tall and is covered in reddish fur. A sleek, white stripe runs the length of its back.

Foxwere CR 2

XP 600
LE Small/Medium magical beast (shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +14

DEFENSE

AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size) as fox; 16, touch 13, flat-footed 13 (+3 Dex, +3 natural) as hybrid; 15, touch 13, flat-footed 12 (+3 Dex, +1 natural) in human
hp 13 (3d8)
Fort +3; Ref +6; Will +2
DR 5/cold iron

OFFENSE

Speed 40 ft. as fox, 30 ft. as hybrid or human
Melee bite +6 (1d4 as fox; short sword +5 (1d6/19–20) and bite +0 (1d4) as hybrid; short sword +5 (1d6/19–20) as human
Special Attacks charming gaze

STATISTICS

Str 10, Dex 17, Con 10, Int 12, Wis 12, Cha 14
Base Atk +2; CMB +1 as fox, +2 as hybrid or human; CMD 14 (18 vs. trip) as fox, 15 as hybrid or human
Feats Skill Focus (Perception), Weapon Finesse
Skills Perception +14, Stealth +17 (+13 as hybrid or human), Survival +7 (+11 tracking by scent); Racial Modifiers +4 Perception, +4 Stealth, +4 Survival when tracking by scent
Languages Common
SQ alternate form
Gear short sword

SPECIAL ABILITIES

Alternate Form (Su)

A therianthrope’s natural form is that of the base animal. It can shift into two other forms as though using the polymorph spell on itself, though only a specific human form or hybrid form can be assumed. Equipment carried by the therianthrope in human or hybrid form shifts with it and is absorbed into its animal form. Magic items do not function while in this form. When a therianthrope shifts back into human or hybrid form, equipment (including magic items) returns to normal and function normally.

A therianthrope’s first form is that of a human. A therianthrope always assumes the same appearance and traits in human form. In this form, it cannot use its natural weapons or any extraordinary special attacks. It can wield weapons and wear armor however.

Its second form is a bipedal hybrid form with prehensile hands and animalistic features. The therianthrope retains its natural attacks and extraordinary special attacks in this form, and can also wield weapons or wear armor. Changing forms is a standard action. A slain therianthrope reverts to its animal form, although it remains dead. Separated body parts retain their human or hybrid form, however.

Charming Gaze (Su)

Any creature within 30 feet that meets the creature’s gaze must succeed on a DC 13 Will save or be affected as by a charm monster spell (caster level 3rd). The save DC is Charisma–based.

Editor’s Note

Base Template: Therianthrope (CR varies)

ECOLOGY

Environment temperate and cold forests and underground
Organization solitary, gang (2–5), pack (1, plus 5–8 foxes)
Treasure standard

Foxweres in humanoid form are indistinguishable from normal humanoids, though most have reddish–colored hair.

Foxweres are very aggressive creatures and usually attack on sight. If alerted to their prey, they assume humanoid form so as to draw the prey closer. Once within range, they assume hybrid or animal form and attack.

Section 15: Copyright Notice

Foxwere from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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