Spider Collective

This creature appears to be a massive spider at least as large as a human. Closer inspection reveals the creature is actually a swarm of spiders crawling and squirming all over each other.

Spider Collective
CR 2

XP 600
N Medium magical beast
Init +6; Senses darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +9

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 13 (2d10+2)
Fort +4; Ref +5; Will +0
Defensive Abilities one from many; DR 5/bludgeoning; Immune collective immunities
Weaknesses collective vulnerabilities

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +4 (1d6+3 plus poison)
Special Attacks engulf, many from one, poison, swarming body

STATISTICS

Str 14, Dex 15, Con 12, Int 6, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16 (can’t be tripped)
Feats Improved Initiative
Skills Climb +10, Perception +9; Racial Modifiers +4 Perception
SQ collective traits

SPECIAL ABILITIES

Engulf (Ex)

Reflex DC 12. An engulfed creature is subject a spider collective’s poison (see below) while engulfed.

Many from One (Ex)

Attack bonus +4 ranged, damage 1d6. A creature struck is subjected to the spider collective’s poison.

Poison (Ex)

Bite—Injury; save Fort DC 12; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save.

Swarming Body (Ex)

Any creature attacking a spider collective unarmed or with natural weapons automatically takes 1d4 points of damage plus poison damage.

Editor’s Note

ECOLOGY

Environment warm forests
Organization solitary
Treasure none

A spider collective attacks by biting its opponent and injecting it with its poison.

Section 15: Copyright Notice

Spider Collective from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.

scroll to top