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The Monarch Worm

This massive beast possesses a mouth of rasping teeth and tentacles with biting mouths. In the center of its maw rests a glowing evil eye.

the Monarch Worm CR 23

XP 819,200
CE Colossal magical beast
Init +5; Senses darkvision 60 ft., low-light vision, tremorsense 180 ft.; Perception +27; Aura frightful presence (300 ft., DC 26)

DEFENSE

AC 39, touch 3, flat-footed 38 (+1 Dex, +36 natural, –8 size)
hp 472 (27d10+324); regeneration 30
Fort +29, Ref +18, Will +13
DR 15/epic; Immune ability damage, acid, bleed, cold, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 34

OFFENSE

Speed 40 ft., burrow 40 ft.
Melee 6 toothed tentacles +33 (2d10+13/19–20 plus grab)
Ranged ray +20 (disintegrate/19–20)
Space 30 ft.; Reach 30 ft.
Special Attacks hungry gaze, spines, swallow whole (2d10+13 plus 1d4 Str damage, AC 28, 47 hp)
Spell-Like Abilities (CL 27th; concentration +32)

At willdisintegrate (DC 21)
1/dayearthquake

STATISTICS

Str 36, Dex 13, Con 34, Int 5, Wis 14, Cha 21
Base Atk +27; CMB +48 (+52 grapple, +68 overrun); CMD 59 (can’t be tripped)
Feats Ability Focus (hungry gaze), Awesome Blow, Bleeding Critical, Blind-Fight, Critical Focus, Great Fortitude, Improved Bull Rush, Improved Critical (ray), Improved Critical (toothed tentacle), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (toothed tentacle)
Skills Climb +20, Perception +27, Swim +17
Languages Aklo
SQ hibernation, unstoppable force

SPECIAL ABILITIES

Hungry Gaze (Su)

The monarch worms gaze attack deals 3d6 points of nonlethal damage plus fatigue at a distance of 120 feet. A successful DC 30 Fortitude save negates the fatigue. Creatures already fatigued become exhausted; creatures already exhausted become staggered. A creature that fails its save must succeed at a DC 30 Will save or gain an overwhelming compulsion to eat flesh of creatures of its type, including its own if no other is available. The save DCs are Charisma-based.

Spines (Ex)

Creatures striking it with natural weapons, unarmed strikes, melee weapons, or melee touch attacks take 2d6+12 points of damage.

ECOLOGY

Environment any
Organization solitary
Treasure none

The dread burrower is an engine of destruction, able to devour the stoutest construction and the mightiest of mortals with ease. His power lies in the profane glamour of his glowing eye, inspiring a gruesome urge to devour–a hunger for the flesh of one’s own kind. For all his power, this is the true dread of the Monarch Worm. While he burrows constantly through the deepest reaches of the world, he sometimes rises to the surface bringing annihilation in his wake, as those corrupted by his awful eye wreak devastation upon themselves and their own people.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.