The End-Singer

This immense creature’s warty body is shaped like a many-pointed star, and from it sprout nearly a dozen different wings.

The End-Singer CR 22

XP 614,400
CE Colossal magical beast
Init +10; Senses all-around vision, blindsense 300 ft., darkvision 60 ft., low-light vision, scent; Perception +20; Aura frightful presence (300 ft., DC 27)


AC 39, touch 9, flat-footed 32 (+6 Dex, +1 dodge, +30 natural, –8 size)
hp 437 (25d10+300); regeneration 30
Fort +26, Ref +20, Will +12
DR 15/epic; Immune ability damage, acid, bleed, disease, electricity, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 33


Speed 20 ft., fly 100 ft. (perfect)
Melee bite +29 (4d6+12), 3 razor tongues +29 (2d6+12/18–20/x3 plus 1d6 bleed, 1 Con bleed, and blood rage), 6 wings +24 (2d8+6)
Ranged 4 eye rays +23 (4d6 sonic/18–20 plus nausea)
Space 30 ft.; Reach 30 ft. (50 ft. with razor tongues)
Spell-Like Abilities (CL 25th; concentration +30)


Str 34, Dex 22, Con 35, Int 7, Wis 14, Cha 21
Base Atk +25; CMB +45; CMD 62 (can’t be tripped)
Feats Ability Focus (eye ray), Dodge, Flyby Attack, Improved Initiative, Improved Precise Shot, Improved Vital Strike, Iron Will, Mobility, Point-Blank Shot, Power Attack, Precise Shot, Snatch, Vital Strike
Skills Fly +19, Perception +20
Languages Aklo
SQ hibernation, shatter silence, unstoppable force


Blood Rage (Ex)

Any creature taking bleed damage from its razor tongues takes a –4 penalty on Will saves and is affected as the murderous command spell (Will DC 16 negates) each round that bleeding continues, ignoring allies that are also taking bleed damage from it.

Eye Rays (Su)

The End-Singer fires eye rays at a range of up to 120 feet. Creatures struck by his eye rays are nauseated for 1 minute (Fortitude DC 29 negates). In addition, if the target fails a second Fortitude save against the same DC, it gains one of the following conditions, lasting as long as the nauseated condition, as its mind and body begin to unravel (roll 1d6):

d6 Condition
1 Confused
2 Fatigued (exhausted if already fatigued)
3 Shaken (increase severity of fear effect if already present)
4 Sickened
5 Staggered
6 Stunned

Reroll if an identical condition already exists. This is a sonic effect. The save DC is Charisma-based.

Shatter Silence (Su)

The End-Singer’s presence unravels magical silence effects or effects that provide energy resistance against sonic attacks. At the beginning of its turn, any such effect within 60 feet is targeted as dispel magic (caster level 25th).


Environment any
Organization solitary
Treasure none

The End-Singer is an alien thing whose very presence brings turbulence, disturbance, and cacophony wherever he soars. He flits with effortless grace upon a hideous assortment of mismatched wings that constantly molt and rot from within, the oldest wings falling off as new ones spring up and grow in their place. His skirling cry awakens madness and blood fury in those who listen, as does the touch of his impossibly long, jagged-razor tongues. Alien harmonics induced by his grotesque gaze cripple those upon whom he gazes.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.

scroll to top