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Shedu (3pp)

This creature has the body of a chestnut-colored horse, large brown-feathered wings, and the head and face of a bearded human. Its long beard and hair is straight-braided.

Shedu CR 7

XP 3,200
LG Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size)
hp 76 (9d10+27)
Fort +9, Ref +7, Will +8
Defensive Abilities SR 16

OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee 2 hooves +13 (1d6+5)
Space 10 ft.; Reach 5 ft.
Spell-like Abilities (CL 9th) (save DC 13 + spell level)

At willastral projection (self only), detect evil, detect thoughts
3/daycharm monster (DC 17)

STATISTICS

Str 21, Dex 12, Con 17, Int 16, Wis 16, Cha 17
Base Atk +9; CMB +15; CMD 26 (30 vs. trip)
Feats Blind-Fight, Flyby Attack, Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +15, Knowledge (arcana) +15, Knowledge (planes) +15, Fly +9, Perception +13, Sense Motive +14; Racial Modifiers +4 Diplomacy, +4 Knowledge (any two), +4 Sense Motive
Languages Celestial, Common, Draconic; telepathy 100 ft.
SQ ethereal jaunt

SPECIAL ABILITIES

Ethereal Jaunt (Su)

A shedu can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move-equivalent action. This ability is otherwise identical with the ethereal jaunt spell (caster level 18th).

Variants

ECOLOGY

Environment any warm land
Organization herd (2-8)
Treasure standard

Shedus are good creatures found roaming the Material Plane seeking out evil and destroying it wherever and whenever they encounter it. Shedus aid good creatures in need and never knowingly associate with evil creatures. They are on good terms with lammasu and kirin. Shedu found on the Material Plane make their homes in abandoned and ruined temples and shrines dedicated to gods of law and good.

Shedu rarely enter combat, but always come to the aid of good creatures in need. Shedu relentlessly attack evil on sight, using a combination of their hooves and spell-like abilities.

Priests and holy men sometimes seek the advice and wisdom of a shedu and will journey great distances to find the knowledge they seek. Some ancient cults even worship and pray to the shedu holding them up as deities in their culture.

A typical shedu is about 8 feet long and weighs about 500 pounds.

Section 15: Copyright Notice

Shedu from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.