Shadow Hunter (3pp)

The shadow hunter is a great, dark serpent that dwells in deep caverns beneath the earth, where it hunts dark elves and other Medium to Large sized creatures. An adult specimen is over 40 ft. long and nearly 5 ft. thick in its midsection. In bright light it can be seen to be covered with non-reflective black scales, and its underbelly is the dark red of clotted blood.

Shadow Hunter CR 8

XP 4,800
N Huge magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +12


AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)
hp 76 (8d10+32)
Fort +10; Ref +8; Will +4
Defensive Abilities shadowblend


Speed 30 ft., climb 20 ft., swim 30 ft.
Melee bite +14 (1d8+10 plus poison plus grab)
Space 15 ft.; Reach 10 ft.


Str 24, Dex 15, Con 19, Int 5, Wis 14, Cha 3
Base Atk +8; CMB +17 (+21 to grapple); CMD 29 (can’t be tripped)
Feats Ability Focus (poison), Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Climb +15, Perception +12, Stealth +4 (+14 in dimly lit & unlit areas), Swim +15; Racial Modifiers +10 racial bonus on Stealth checks in areas of dim or no light.
SQ hunt by scent


Shadowblend (Su)

In areas of dim and no light, shadow hunters gain improved concealment; there is a 40% miss chance when attacking one in such conditions.

Poison (Ex)

Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Hunt by Scent (Ex)

Shadow hunters are expert at tracking prey through the dim warrens where they dwell. They can track using their Perception skill in place of Survival.


Environment underground
Organization solitary, pair, trio, or nest (1–3 adults and 5–8 hatchlings)
Treasure standard

Shadow Hunters have the supernatural ability to blend in with shadows, both to protect themselves and to stalk and ambush prey. Unlike normal snakes, shadow hunters often work in groups of two or three to corner prey in passages.

Shadow Hunters generally prefer to hunt in networks of twisting passages that allow them to move around their intended prey, or even approach it from multiple directions. They are particularly fond of elf flesh, but eats any Small to Large creature as long as it is living, organic, and animal-based (i.e., not a plant or fungus). When they attack, they prefer to strike and envenom their prey, holding on and chewing the poison into their opponent until it stops struggling. If there is more than one foe present, they do not try to grab their prey, preferring to strike at those that threaten it, retreating if need be to return later to consume their hopefully dead prey.

Section 15: Copyright Notice

Rappan Athuk © 2012 Frog God Games; Authors: Bill Webb, Matt Finch, Clark Peterson, WDB Kenower, Greg Raglund, Greg Vaughan, and Skeeter Green.

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